forked from snes9xgit/snes9x
-
Notifications
You must be signed in to change notification settings - Fork 1
/
netplay.h
388 lines (316 loc) · 11.3 KB
/
netplay.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson ([email protected]),
Jerremy Koot ([email protected])
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas ([email protected])
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman ([email protected])
(c) Copyright 2002 - 2006 funkyass ([email protected]),
Kris Bleakley ([email protected])
(c) Copyright 2002 - 2010 Brad Jorsch ([email protected]),
Nach ([email protected]),
(c) Copyright 2002 - 2011 zones ([email protected])
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2016 BearOso,
OV2
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ ([email protected]),
Nach,
zsKnight ([email protected])
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive ([email protected]),
Gary Henderson,
Ivar ([email protected]),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti ([email protected])
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare ([email protected]),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault ([email protected]),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green ([email protected])
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt ([email protected])
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin ([email protected])
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2016 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2016 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef _NETPLAY_H_
#define _NETPLAY_H_
/*
* Client to server joypad update
*
* magic 1
* sequence_no 1
* opcode 1
* joypad data 4
*
* Server to client joypad update
* magic 1
* sequence_no 1
* opcode 1 + num joypads (top 3 bits)
* joypad data 4 * n
*/
//#define NP_DEBUG 1
#define NP_VERSION 10
#define NP_JOYPAD_HIST_SIZE 120
#define NP_DEFAULT_PORT 6096
#define NP_MAX_CLIENTS 8
#define NP_SERV_MAGIC 'S'
#define NP_CLNT_MAGIC 'C'
#define NP_CLNT_HELLO 0
#define NP_CLNT_JOYPAD 1
#define NP_CLNT_RESET 2
#define NP_CLNT_PAUSE 3
#define NP_CLNT_LOAD_ROM 4
#define NP_CLNT_ROM_IMAGE 5
#define NP_CLNT_FREEZE_FILE 6
#define NP_CLNT_SRAM_DATA 7
#define NP_CLNT_READY 8
#define NP_CLNT_LOADED_ROM 9
#define NP_CLNT_RECEIVED_ROM_IMAGE 10
#define NP_CLNT_WAITING_FOR_ROM_IMAGE 11
#define NP_SERV_HELLO 0
#define NP_SERV_JOYPAD 1
#define NP_SERV_RESET 2
#define NP_SERV_PAUSE 3
#define NP_SERV_LOAD_ROM 4
#define NP_SERV_ROM_IMAGE 5
#define NP_SERV_FREEZE_FILE 6
#define NP_SERV_SRAM_DATA 7
#define NP_SERV_READY 8
struct SNPClient
{
volatile uint8 SendSequenceNum;
volatile uint8 ReceiveSequenceNum;
volatile bool8 Connected;
volatile bool8 SaidHello;
volatile bool8 Paused;
volatile bool8 Ready;
int Socket;
char *ROMName;
char *HostName;
char *Who;
};
enum {
NP_SERVER_SEND_ROM_IMAGE,
NP_SERVER_SYNC_ALL,
NP_SERVER_SYNC_CLIENT,
NP_SERVER_SEND_FREEZE_FILE_ALL,
NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL,
NP_SERVER_RESET_ALL,
NP_SERVER_SEND_SRAM_ALL,
NP_SERVER_SEND_SRAM
};
#define NP_MAX_TASKS 20
struct NPServerTask
{
uint32 Task;
void *Data;
};
struct SNPServer
{
struct SNPClient Clients [NP_MAX_CLIENTS];
int NumClients;
volatile struct NPServerTask TaskQueue [NP_MAX_TASKS];
volatile uint32 TaskHead;
volatile uint32 TaskTail;
int Socket;
uint32 FrameTime;
uint32 FrameCount;
char ROMName [30];
uint32 Joypads [NP_MAX_CLIENTS];
bool8 ClientPaused;
uint32 Paused;
bool8 SendROMImageOnConnect;
bool8 SyncByReset;
};
#define NP_MAX_ACTION_LEN 200
struct SNetPlay
{
volatile uint8 MySequenceNum;
volatile uint8 ServerSequenceNum;
volatile bool8 Connected;
volatile bool8 Abort;
volatile uint8 Player;
volatile bool8 ClientsReady [NP_MAX_CLIENTS];
volatile bool8 ClientsPaused [NP_MAX_CLIENTS];
volatile bool8 Paused;
volatile bool8 PendingWait4Sync;
volatile uint8 PercentageComplete;
volatile bool8 Waiting4EmulationThread;
volatile bool8 Answer;
#ifdef __WIN32__
HANDLE ReplyEvent;
#endif
volatile int Socket;
char *ServerHostName;
char *ROMName;
int Port;
volatile uint32 JoypadWriteInd;
volatile uint32 JoypadReadInd;
uint32 Joypads [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS];
uint32 Frame [NP_JOYPAD_HIST_SIZE];
uint32 FrameCount;
uint32 MaxFrameSkip;
uint32 MaxBehindFrameCount;
bool8 JoypadsReady [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS];
char ActionMsg [NP_MAX_ACTION_LEN];
char ErrorMsg [NP_MAX_ACTION_LEN];
char WarningMsg [NP_MAX_ACTION_LEN];
};
extern "C" struct SNetPlay NetPlay;
//
// NETPLAY_CLIENT_HELLO message format:
// header
// frame_time (4)
// ROMName (variable)
#define WRITE_LONG(p, v) { \
*((p) + 0) = (uint8) ((v) >> 24); \
*((p) + 1) = (uint8) ((v) >> 16); \
*((p) + 2) = (uint8) ((v) >> 8); \
*((p) + 3) = (uint8) ((v) >> 0); \
}
#define READ_LONG(p) \
((((uint8) *((p) + 0)) << 24) | \
(((uint8) *((p) + 1)) << 16) | \
(((uint8) *((p) + 2)) << 8) | \
(((uint8) *((p) + 3)) << 0))
bool8 S9xNPConnectToServer (const char *server_name, int port,
const char *rom_name);
bool8 S9xNPWaitForHeartBeat ();
bool8 S9xNPWaitForHeartBeatDelay (uint32 time_msec = 0);
bool8 S9xNPCheckForHeartBeat (uint32 time_msec = 0);
uint32 S9xNPGetJoypad (int which1);
bool8 S9xNPSendJoypadUpdate (uint32 joypad);
void S9xNPDisconnect ();
bool8 S9xNPInitialise ();
bool8 S9xNPSendData (int fd, const uint8 *data, int len);
bool8 S9xNPGetData (int fd, uint8 *data, int len);
void S9xNPSyncClients ();
void S9xNPStepJoypadHistory ();
void S9xNPResetJoypadReadPos ();
bool8 S9xNPSendReady (uint8 op = NP_CLNT_READY);
bool8 S9xNPSendPause (bool8 pause);
void S9xNPReset ();
void S9xNPSetAction (const char *action, bool8 force = FALSE);
void S9xNPSetError (const char *error);
void S9xNPSetWarning (const char *warning);
void S9xNPDiscardHeartbeats ();
void S9xNPServerQueueSendingFreezeFile (const char *filename);
void S9xNPServerQueueSyncAll ();
void S9xNPServerQueueSendingROMImage ();
void S9xNPServerQueueSendingLoadROMRequest (const char *filename);
void S9xNPServerAddTask (uint32 task, void *data);
bool8 S9xNPStartServer (int port);
void S9xNPStopServer ();
#ifdef __WIN32__
#define S9xGetMilliTime timeGetTime
#else
uint32 S9xGetMilliTime ();
#endif
#endif