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SPM_joystick_lookup.py
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SPM_joystick_lookup.py
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#! /usr/bin/env python
# -*- coding: utf-8 -*-
#
# This file presents an interface for interacting with the Playstation 4 Controller
# in Python. Simply plug your PS4 controller into your computer using USB and run this
# script!
#
# NOTE: I assume in this script that the only joystick plugged in is the PS4 controller.
# if this is not the case, you will need to change the class accordingly.
#
# Copyright © 2015 Clay L. McLeod <[email protected]>
#
# Distributed under terms of the MIT license.
import odrive
from odrive.enums import *
from odrive.utils import start_liveplotter
import time
import os
import pprint
import pygame
import serial
import numpy as np
from scipy.interpolate import griddata
import math
class SPMLookupTable:
def __init__(self, data):
self.data = data
self.points = data[:, 1:3] # x and y coordinates (assuming they're in columns 1 and 2)
self.values_m1 = data[:, 3] # m1 values
self.values_m2 = data[:, 4] # m2 values
self.values_m3 = data[:, 5] # m3 values
# Store the min and max values for x and y
self.x_min, self.x_max = np.min(self.points[:, 0]), np.max(self.points[:, 0])
self.y_min, self.y_max = np.min(self.points[:, 1]), np.max(self.points[:, 1])
def lookup(self, x, y):
# Check if the point is within the data range
if not (self.x_min <= x <= self.x_max and self.y_min <= y <= self.y_max):
print(f"Warning: Input point ({x}, {y}) is outside the data range.")
return np.array([np.nan, np.nan, np.nan])
point = np.array([[x, y]])
m1 = griddata(self.points, self.values_m1, point, method='linear')[0]
m2 = griddata(self.points, self.values_m2, point, method='linear')[0]
m3 = griddata(self.points, self.values_m3, point, method='linear')[0]
return np.array([m1, m2, m3])
# Load data
data = np.loadtxt('data.csv', delimiter=',', skiprows=1)
# print("Data shape:", data.shape)
# print("First few rows:")
# print(data[:5]) # Print first 5 rows to verify column order
# Create lookup table
lut = SPMLookupTable(data)
last_update_time = 0
update_interval = 0.5 # Minimum interval between updates in seconds
SPM_Gripper = True
from serial.tools import list_ports
# hwinfo --short --> hwinfo can also be used to list devices
# lsusb --> short info
# usb-devices --> shows alls device info
# sudo dmesg --> check connectifity
def find_serial_device(device_signature):
"""Return the device path based on vender & product ID.
The device is something like (like COM4, /dev/ttyUSB0 or /dev/cu.usbserial-1430)
"""
candidates = list(list_ports.grep(device_signature))
if not candidates:
raise ValueError(f'No device with signature {device_signature} found')
if len(candidates) > 1:
raise ValueError(f'More than one device with signature {device_signature} found')
return candidates[0].device
if SPM_Gripper == True:
try:
print(find_serial_device('0483:5740'))
SPM_port = find_serial_device('0483:5740')
print('found SPM port...')
except:
print('No Device Found With Given ID...')
exit()
""" VID = 483
PID = 5740
device_list = list_ports.comports()
for device in device_list:
print(device)
if (device.vid != None or device.pid != None):
if ('{:04X}'.format(device.vid) == VID and
'{:04X}'.format(device.pid) == PID):
port = device.device
print(port)
break
port = None """
if SPM_Gripper == True:
try:
serial_SPM = serial.Serial(SPM_port, 115200)
serial_SPM.close()
serial_SPM.open()
except serial.serialutil.SerialException:
print("No device connected...")
connected = False
exit()
time.sleep(2)
def scale(val, src, dst):
"""
Scale the given value from the scale of src to the scale of dst.
"""
return ((val - src[0]) / (src[1]-src[0])) * (dst[1]-dst[0]) + dst[0]
def add(value):
value = value + .5
return value
# if value < 40:
# return value
# else:
# return 40
def sub(value):
value = value -.5
return value
# if value > 0:
# return value
# else:
# return 0
class Motor:
"""
Manages motor positions.
"""
num_of_motors = 0
scale = 1.0
def __init__(self, name, value):
self.name = name
self.value = value
Motor.num_of_motors += 1
# pass
def return_value(self):
"""returns the motor value"""
return self.value
def apply_scale(self):
self.value = int(self.value * self.scale)
motor_a = Motor("a",0)
motor_b = Motor("b",0)
motor_c = Motor("c",0)
class PS4Controller(object):
"""Class representing the PS4 controller. Pretty straightforward functionality."""
controller = None
axis_data = None
button_data = None
hat_data = None
def init(self):
"""Initialize the joystick components"""
pygame.init()
pygame.joystick.init()
print("number of joystick:",pygame.joystick.get_count())
self.controller = pygame.joystick.Joystick(0)
self.controller.init()
def listen(self):
"""Listen for events to happen"""
if not self.axis_data:
self.axis_data = {}
if not self.button_data:
self.button_data = {}
for i in range(self.controller.get_numbuttons()):
self.button_data[i] = False
if not self.hat_data:
self.hat_data = {}
for i in range(self.controller.get_numhats()):
self.hat_data[i] = (0, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.JOYAXISMOTION:
self.axis_data[event.axis] = round(event.value, 2)
elif event.type == pygame.JOYBUTTONDOWN:
self.button_data[event.button] = True
elif event.type == pygame.JOYBUTTONUP:
self.button_data[event.button] = False
elif event.type == pygame.JOYHATMOTION:
self.hat_data[event.hat] = event.value
# Insert your code on what you would like to happen for each event here!
# In the current setup, I have the state simply printing out to the screen.
#os.system('clear')
#pprint.pprint(self.button_data)
#pprint.pprint(self.axis_data)
#pprint.pprint(self.hat_data)
global start_moving
global calibration
global new_value_x_left
global last_update_time
current_time = time.time()
value_x_left = self.controller.get_axis(0)/2
value_y_left = self.controller.get_axis(1)/2
if current_time - last_update_time < update_interval:
continue
else:
last_update_time = current_time
x, y = value_x_left, value_y_left
result = lut.lookup(x, y)
print(f"For x={x}, y={y}: result={result}")
m1, m2, m3 = result
print(f"m1={m1:.4f}, m2={m2:.4f}, m3={m3:.4f}")
UpperRing = 5*(float(m1)+0)
MiddleRing = 5*(float(m2)+0)
LowerRing = 5*(float(m3))
# UpperRing = 25*(float(motorPositions[2]))
# MiddleRing = 25*(float(motorPositions[1]))
# LowerRing = 25*(float(motorPositions[0]))
UpperRing = round((math.radians(UpperRing)),10)
MiddleRing = round((math.radians(MiddleRing)), 10)
LowerRing = round((math.radians(LowerRing)), 10)
UpperRing_Rotation = str('a' + str(UpperRing) + '\r\n')
print(UpperRing_Rotation)
serial_SPM.write(UpperRing_Rotation.encode())
MiddleRing_Rotation = str('b' + str(MiddleRing) + '\r\n')
print(MiddleRing_Rotation)
serial_SPM.write(MiddleRing_Rotation.encode())
LowerRing_Rotation = str('c' + str(LowerRing) + '\r\n')
print(LowerRing_Rotation)
serial_SPM.write(LowerRing_Rotation.encode())
# if self.button_data[1] == True:
# if calibration == True:
# new_value_x = add(new_value_x)
# my_drive.axis1.controller.input_pos = new_value_x
# my_drive.axis0.controller.input_pos = new_value_x
# print("button pressed")
# if self.button_data[3] == True:
# if calibration == True:
# new_value_x = sub(new_value_x)
# my_drive.axis1.controller.input_pos = new_value_x
# my_drive.axis0.controller.input_pos = new_value_x
# print("button pressed")
# if self.button_data[2] == True:
# start_moving = True
# calibration = False
# print("button pressed")
if __name__ == "__main__":
ps4 = PS4Controller()
ps4.init()
ps4.listen()