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Make ambient light spots fade in and out #960

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Alzter opened this issue Dec 2, 2018 · 3 comments · May be fixed by #3048
Open

Make ambient light spots fade in and out #960

Alzter opened this issue Dec 2, 2018 · 3 comments · May be fixed by #3048
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@Alzter
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Alzter commented Dec 2, 2018

SuperTux version: 0.6.0 Alpha 3
System information: Windows 10

I feel like the ambient light spots created by things like explosions, fireballs, and enemies should fade in and out instead of appearing suddenly.

@tobbi
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tobbi commented Dec 11, 2019

nice idea! Maybe we'll get to tackling it for 0.6.1

@HybridDog
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I think realistic explosions must not have fading lights and appear only for a very short time.
In SuperTux, the explosion cloud appears for several milliseconds, so maybe the cloud corresponds to remaining fire and smoke, which fades out; the explosion should not fade in.

@Rusty-Box
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I think this is something we should actually think about doing as it indeed looks pretty weird and clunky.

@MatusGuy MatusGuy self-assigned this Jan 12, 2024
@MatusGuy MatusGuy linked a pull request Aug 21, 2024 that will close this issue
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5 participants