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I think realistic explosions must not have fading lights and appear only for a very short time.
In SuperTux, the explosion cloud appears for several milliseconds, so maybe the cloud corresponds to remaining fire and smoke, which fades out; the explosion should not fade in.
SuperTux version: 0.6.0 Alpha 3
System information: Windows 10
I feel like the ambient light spots created by things like explosions, fireballs, and enemies should fade in and out instead of appearing suddenly.
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