Serverside disconnects #1448
Replies: 8 comments 18 replies
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I have been experiencing the same thing. My bot is designed to fetch lobby information from a couple of games and has worked fine for the past year and a half, but ever since last Friday, the bot has been completely unable to log in. Every attempt is met with an immediate OnDisconnected callback. At first, I thought it was because my version of SteamKit was outdated, but on the newest version, the same thing happened. This is happening to both my remotely hosted production bot and my locally hosted debug bot, so I don't think it's an issue of connection with Steam servers. If anyone has some ideas on how to fix it, it'd be greatly appreciated. |
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I suspect there's some issues happening with Steam servers, because mobile chat app also stopped working last week: https://steamcommunity.com/discussions/forum/8/4849905062599698735/ There are issues like GetCMList giving servers on the opposite side of the world, so I can't really imagine why it would be an issue with SteamKit. |
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Something along the lines of the above. @Shadowtail117 |
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There appears to be an issue that some CM servers only support TLS 1.3, like cmp1-vie1.steamserver.net:443 for example. I can connect just fine to it on Windows 11, but someone else fails to on Windows 10.
Can you guys test that theory? |
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I’m getting the same issue on SteamPrefill, and I’m getting a lot of reports on this issue : issues/376. I haven’t been able to put in much time to look at it, but it seems that some regions are less affected than others. And it’s possibly a rolling issue as it seems to come and go. It seems to me that this has been around for a month or so, around the time that I submitted #1420. |
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Glad to see this is an issue with Steam and not my code just randomly imploding... my sanity has been restored. I don't entirely understand the discussion regarding CM as I have limited experience with SteamKit2. I am blocked by this issue and can't continue developing my project until I have a work-around/ the issue is solved. Is the consensus that this is an issue that Steam needs to resolve (should they decide to resolve it)? |
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It’s always worth handling server side OnDisconnect callbacks to re-establish the connection correctly imo. With a proper retry strategy in place this works in its current state. Steam are fixing this, and I know some regions have achieve stability. I’m EU west, and it takes around 3 attempts on average to get a connection.On Oct 18, 2024, at 7:42 AM, ChrisN944 ***@***.***> wrote:
Glad to see this is an issue with Steam and not my code just randomly imploding... my sanity has been restored.
I don't entirely understand the discussion regarding CM as I have limited experience with SteamKit2. I am blocked by this issue and can't continue developing my project until I have a work-around/ the issue is solved. Is the consensus that this is an issue that Steam needs to resolve (should they decide to resolve it)?
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I would suggest you need to reduce your interval. I had the same issue, but when I reduced from 5 seconds to 250ms it actually connected. On Oct 18, 2024, at 9:54 PM, ChrisN944 ***@***.***> wrote:
Is there any way to get "good" servers reliably? My production build is hosted on the East Coast, whereas I'm in the Midwest, and neither have been able to reliably connect at all no matter how many times I attempt. My debug build got in once at random a few days ago but nothing since. At this point, I would accept connecting to a server halfway across the world if it meant being able to get in since my bot is effectively useless at the moment.
Same. I would take anything. I'm on the final leg of development but can't fix the last remaining bugs until I get reliable access to Steam. Really disappointing.
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Hi, I've been building a PoC using steamkit2, and so far the experience has been great as its more feature complete than the rust library I was originally using; however today, I've started to experience serverside disconnects, so as soon as I call client.connect(), I get an onDisconnect callback, and the disconnect is initiated from the steam side; It happened suddenly. I've tried other wifi/connections just in case it was geolocation based, but same issues. There are other people in my discord community that are experiencing the same issues.
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