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Not sure when the bug appeared, but models that have more than one bone are not scaling with h:setScale(v) at all now.
The "elseif Bones > 1 and Info.BONES then" is reached, but the Bones table is never filled unless setBoneScale is used, so it has nothing to do when it gets there.
The text was updated successfully, but these errors were encountered:
Changing this:
elseif Bones > 1 and Info.BONES then
To this:
elseif Bones > 1 and #Info.BONES > 0 then
sends it to the enableMatrix (which was fixed in a recent gmod update, so it actually works now)
block if setBoneScale isn't being used, this fixes the problem.
Not sure when the bug appeared, but models that have more than one bone are not scaling with h:setScale(v) at all now.
The "elseif Bones > 1 and Info.BONES then" is reached, but the Bones table is never filled unless setBoneScale is used, so it has nothing to do when it gets there.
The text was updated successfully, but these errors were encountered: