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[Request] Remove valid model check if modelany is enabled #204

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shadowscion opened this issue May 3, 2014 · 8 comments
Open

[Request] Remove valid model check if modelany is enabled #204

shadowscion opened this issue May 3, 2014 · 8 comments

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@shadowscion
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This causes a lot of frustration, because even though most players have most source games, most servers do not, making the [physical] models useless. Holograms have no physics, and a client who doesn't have a specific model will see an error regardless, so there is absolutely no point in not allowing the models to be used by those who have them (if modelany is enabled, of course).

Specifically, remove this from line 204 of the hologram.lua component file.

!util.IsValidModel( Model )
@OmicroNiuM
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Agreed, I rather like the fact that I can download a custom model and use it regardless of if the server has it or not.

@guillaume-dorczynski
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Oh this is why E2 holograms can use models that the server doesn't have, and Lemongate can't? If so then yes, I agree, remove this check ;)

@shadowscion
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@arduinium Yep. Although preferably it would be done outright instead of being a secondary convar option like in e2, or at the very least make it the default setting.

@adamnejm
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adamnejm commented May 4, 2014

I agree.

4 similar comments
@Damianu
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Damianu commented May 4, 2014

I agree.

@szymski
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szymski commented May 4, 2014

I agree.

@Orzlar
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Orzlar commented May 4, 2014

I agree.

@Caleb10611
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I agree.

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8 participants