@@ -239,7 +239,7 @@ namespace s3d::detail
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}
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// Direct3D 11.1 ランタイムを使用可能かチェック
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- bool d3d11_1_runtimeSupprot = false ;
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+ bool d3d11_1_runtimeSupport = false ;
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ComPtr<IDXGIAdapter2> pAdapter2;
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if (hr = pAdapter->QueryInterface (__uuidof (IDXGIAdapter2), &pAdapter2);
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SUCCEEDED (hr))
@@ -253,7 +253,7 @@ namespace s3d::detail
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continue ;
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}
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- d3d11_1_runtimeSupprot = true ;
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+ d3d11_1_runtimeSupport = true ;
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}
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DXGI_ADAPTER_DESC adapterDesc;
@@ -266,13 +266,13 @@ namespace s3d::detail
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.name = Unicode::FromWstring (adapterDesc.Description ),
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.adapterDesc = adapterDesc,
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.vendor = ToAdapterVendor (adapter.adapterDesc .VendorId ),
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- .d3d11_1_runtimeSupprot = d3d11_1_runtimeSupprot ,
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+ .d3d11_1_runtimeSupport = d3d11_1_runtimeSupport ,
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};
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LOG_INFO (U" ℹ️ IDXGIAdapter [{}]: {} (supports Direct3D 11.{} runtime)" _fmt (
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adapterIndex,
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detail::ToString (adapter.adapterDesc ),
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- (d3d11_1_runtimeSupprot ? 1 : 0 )
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+ (d3d11_1_runtimeSupport ? 1 : 0 )
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));
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if (!CheckHardwareDevice (adapter, pD3D11CreateDevice, D3D_FEATURE_LEVEL_10_0, unspecified))
@@ -325,22 +325,22 @@ namespace s3d::detail
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.vendor = ToAdapterVendor (adapter.adapterDesc .VendorId ),
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.maxLevel = cache.maxLevel ,
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.selectedLevel = cache.selectedLevel ,
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- .d3d11_1_runtimeSupprot = cache.d3d11_1_runtimeSupprot ,
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+ .d3d11_1_runtimeSupport = cache.d3d11_1_runtimeSupport ,
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.computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = cache.computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
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};
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LOG_INFO (U" ℹ️ IDXGIAdapter [{}]: {} (supports Direct3D 11.{} runtime)" _fmt (
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adapterIndex,
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detail::ToString (adapter.adapterDesc ),
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- (adapter.d3d11_1_runtimeSupprot ? 1 : 0 )
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+ (adapter.d3d11_1_runtimeSupport ? 1 : 0 )
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));
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adapters.push_back (adapter);
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break ;
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}
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// Direct3D 11.1 ランタイムを使用可能かチェック
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- bool d3d11_1_runtimeSupprot = false ;
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+ bool d3d11_1_runtimeSupport = false ;
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ComPtr<IDXGIAdapter2> pAdapter2;
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if (hr = pAdapter->QueryInterface (__uuidof (IDXGIAdapter2), &pAdapter2);
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SUCCEEDED (hr))
@@ -354,7 +354,7 @@ namespace s3d::detail
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continue ;
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}
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- d3d11_1_runtimeSupprot = true ;
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+ d3d11_1_runtimeSupport = true ;
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}
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D3D11Adapter adapter =
@@ -364,13 +364,13 @@ namespace s3d::detail
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.name = Unicode::FromWstring (adapterDesc.Description ),
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.adapterDesc = adapterDesc,
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.vendor = ToAdapterVendor (adapter.adapterDesc .VendorId ),
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- .d3d11_1_runtimeSupprot = d3d11_1_runtimeSupprot ,
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+ .d3d11_1_runtimeSupport = d3d11_1_runtimeSupport ,
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};
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LOG_INFO (U" ℹ️ IDXGIAdapter [{}]: {} (supports Direct3D 11.{} runtime)" _fmt (
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adapterIndex,
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detail::ToString (adapter.adapterDesc ),
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- (d3d11_1_runtimeSupprot ? 1 : 0 )
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+ (d3d11_1_runtimeSupport ? 1 : 0 )
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));
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if (!CheckHardwareDevice (adapter, pD3D11CreateDevice, D3D_FEATURE_LEVEL_10_0, unspecified))
@@ -541,7 +541,7 @@ namespace s3d::detail
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.adapterIndex = adapterIndex,
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.deviceType = D3D_DRIVER_TYPE_HARDWARE,
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.featureLevel = featureLevel,
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- .d3d11_1_runtimeSupprot = adapter.d3d11_1_runtimeSupprot ,
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+ .d3d11_1_runtimeSupport = adapter.d3d11_1_runtimeSupport ,
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.device = device,
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.context = context,
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};
@@ -565,7 +565,7 @@ namespace s3d::detail
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.adapterIndex = adapterIndex,
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.deviceType = D3D_DRIVER_TYPE_HARDWARE,
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.featureLevel = featureLevel,
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- .d3d11_1_runtimeSupprot = (featureLevel >= D3D_FEATURE_LEVEL_11_1),
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+ .d3d11_1_runtimeSupport = (featureLevel >= D3D_FEATURE_LEVEL_11_1),
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.device = device,
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.context = context,
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};
@@ -601,7 +601,7 @@ namespace s3d::detail
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.adapterIndex = none,
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.deviceType = D3D_DRIVER_TYPE_WARP,
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.featureLevel = featureLevel,
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- .d3d11_1_runtimeSupprot = (featureLevel >= D3D_FEATURE_LEVEL_11_1),
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+ .d3d11_1_runtimeSupport = (featureLevel >= D3D_FEATURE_LEVEL_11_1),
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.device = device,
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.context = context,
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};
@@ -636,7 +636,7 @@ namespace s3d::detail
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.adapterIndex = none,
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.deviceType = D3D_DRIVER_TYPE_REFERENCE,
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.featureLevel = featureLevel,
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- .d3d11_1_runtimeSupprot = (featureLevel >= D3D_FEATURE_LEVEL_11_1),
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+ .d3d11_1_runtimeSupport = (featureLevel >= D3D_FEATURE_LEVEL_11_1),
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.device = device,
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.context = context,
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};
@@ -704,7 +704,7 @@ namespace s3d::detail
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.revision = adapter.adapterDesc .Revision ,
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.maxLevel = adapter.maxLevel ,
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.selectedLevel = adapter.selectedLevel ,
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- .d3d11_1_runtimeSupprot = adapter.d3d11_1_runtimeSupprot ,
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+ .d3d11_1_runtimeSupport = adapter.d3d11_1_runtimeSupport ,
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.computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = adapter.computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x ,
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};
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