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Ran Into this error and it seems to be from SerializableCallback
ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at :0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at :0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at :0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at :0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at :0) UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <79c7b132c51745cbae03eebea8111c0e>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <79c7b132c51745cbae03eebea8111c0e>:0) UnityEngine.UIElements.Panel.UpdateBindings () (at <79c7b132c51745cbae03eebea8111c0e>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <79c7b132c51745cbae03eebea8111c0e>:0) UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <79c7b132c51745cbae03eebea8111c0e>:0) UnityEditor.RetainedMode.UpdateSchedulers () (at :0)
Heres my code just in case
using RDE.Editor.NodeTypes; using System; using System.Collections; using System.Collections.Generic; using UnityEditor.Experimental.GraphView; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [Serializable] public struct EventCall { public string eventName; public UnityEvent eventCallback; } [Serializable] public class DataCallback : SerializableCallback<string> { } [Serializable] public struct DataCall { public string dataName; public DataCallback callback; } public class DialogManager : MonoBehaviour { public DialogTree tree; public Image speakerImage; public Text textBox; public GameObject optionPrefab; public List<EventCall> eventCalls; public List<DataCall> dataCalls; private void Start() { RunTree(tree); } public void RunStartCalls(DialogTree tree) { foreach (string callName in tree.startEventCalls) { foreach (EventCall call in eventCalls) { if (call.eventName == callName) { call.eventCallback.Invoke(); } } } } public string testCallback() { return "dfajsd;lfaj"; } private void RunTree(DialogTree tree) { if(tree.startEventCalls.Length > 0) { RunStartCalls(tree); } RootNode root = tree.root; if(root.child is DialogNode dialogNode) { StartCoroutine(DisplayLine(dialogNode, tree)); } } public IEnumerator DisplayLine(DialogNode node, DialogTree tree) { string message = HandleDataCalls(node.speakerMessage); Debug.Log(message); int currentTypingSpeed = tree.defaultTypingSpeed; yield return new WaitForSeconds(currentTypingSpeed); } private string HandleDataCalls(string speakerMessage) { int callStart = speakerMessage.IndexOf("${"); int callEnd = speakerMessage.IndexOf("}"); if(callStart == -1 || callEnd == -1) { return speakerMessage; } string callName = speakerMessage.Substring(callStart + 2, callEnd - callStart - 2); string message = speakerMessage.Substring(0, callStart); foreach (DataCall dataCall in dataCalls) { if (dataCall.dataName.Equals(callName)) { message += dataCall.callback.Invoke(); } } message += speakerMessage.Substring(callEnd + 1); return HandleDataCalls(message); } }
The text was updated successfully, but these errors were encountered:
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Ran Into this error and it seems to be from SerializableCallback
Heres my code just in case
The text was updated successfully, but these errors were encountered: