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skeletongait++_GREW.yaml
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skeletongait++_GREW.yaml
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data_cfg:
dataset_name: GREW
dataset_root: your_path
dataset_partition: ./datasets/GREW/GREW.json
num_workers: 1
data_in_use: [True, True] # heatmap, sil
remove_no_gallery: false # Remove probe if no gallery for it
test_dataset_name: GREW
evaluator_cfg:
enable_float16: true
restore_ckpt_strict: true
restore_hint: 180000
save_name: SkeletonGaitPP
eval_func: GREW_submission
sampler:
batch_shuffle: false
batch_size: 4
sample_type: all_ordered # all indicates whole sequence used to test, while ordered means input sequence by its natural order; Other options: fixed_unordered
frames_all_limit: 720 # limit the number of sampled frames to prevent out of memory
metric: euc # cos
transform:
- type: BaseSilCuttingTransform
loss_cfg:
- loss_term_weights: 1.0
margin: 0.2
type: TripletLoss
log_prefix: triplet
- loss_term_weights: 1.0
scale: 16
type: CrossEntropyLoss
log_prefix: softmax
log_accuracy: true
model_cfg:
model: SkeletonGaitPP
Backbone:
in_channels: 3
blocks:
- 1
- 4
- 4
- 1
C: 2
SeparateBNNecks:
class_num: 20000
optimizer_cfg:
lr: 0.1
momentum: 0.9
solver: SGD
weight_decay: 0.0005
scheduler_cfg:
gamma: 0.1
milestones: # Learning Rate Reduction at each milestones
- 80000
- 120000
- 150000
scheduler: MultiStepLR
trainer_cfg:
enable_float16: true # half_percesion float for memory reduction and speedup
fix_BN: false
log_iter: 100
restore_ckpt_strict: true
restore_hint: 0
save_iter: 30000
save_name: SkeletonGaitPP
sync_BN: true
total_iter: 180000
sampler:
batch_shuffle: true
batch_size:
- 32 # TripletSampler, batch_size[0] indicates Number of Identity
- 4 # batch_size[1] indicates Samples sequqnce for each Identity
frames_num_fixed: 30 # fixed frames number for training
frames_skip_num: 4
sample_type: fixed_ordered # fixed control input frames number, unordered for controlling order of input tensor; Other options: unfixed_ordered or all_ordered
type: TripletSampler
transform:
- type: Compose
trf_cfg:
- type: RandomPerspective
prob: 0.2
- type: BaseSilCuttingTransform
- type: RandomHorizontalFlip
prob: 0.2
- type: RandomRotate
prob: 0.2