diff --git a/SCPDiscordPlugin/RoundEventHandler.cs b/SCPDiscordPlugin/RoundEventHandler.cs
index 26f7d041..9bbd448e 100644
--- a/SCPDiscordPlugin/RoundEventHandler.cs
+++ b/SCPDiscordPlugin/RoundEventHandler.cs
@@ -17,7 +17,7 @@ public void OnRoundStart(RoundStartEvent ev)
///
/// This is the event handler for Round start events (before people are spawned in)
///
- plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onroundstart"), "Round started.");
+ plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onroundstart"), "**Round started.**");
}
public void OnConnect(ConnectEvent ev)
@@ -65,7 +65,7 @@ public void OnWaitingForPlayers(WaitingForPlayersEvent ev)
///
/// This event handler will call when the server is waiting for players
///
- plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onwaitingforplayers"), "Server is ready and waiting for players.");
+ plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onwaitingforplayers"), "**Server is ready and waiting for players.**");
}
public void OnRoundRestart(RoundRestartEvent ev)
diff --git a/SCPDiscordPlugin/SCPDiscord.cs b/SCPDiscordPlugin/SCPDiscord.cs
index fb460144..0105a829 100644
--- a/SCPDiscordPlugin/SCPDiscord.cs
+++ b/SCPDiscordPlugin/SCPDiscord.cs
@@ -35,10 +35,6 @@ public override void Register()
this.AddEventHandlers(new EnvironmentEventHandler(this));
this.AddEventHandlers(new TeamEventHandler(this));
- //Connection settings
- this.AddConfig(new Smod2.Config.ConfigSetting("discord_bot_ip", "127.0.0.1", Smod2.Config.SettingType.STRING, true, "IP of the discord bot."));
- this.AddConfig(new Smod2.Config.ConfigSetting("discord_bot_port", 8888, Smod2.Config.SettingType.NUMERIC, true, "Port of the discord bot."));
-
//Round events
this.AddConfig(new Smod2.Config.ConfigSetting("discord_channel_onroundstart", "off", Smod2.Config.SettingType.STRING, true, "Discord channel to post event messages in."));
this.AddConfig(new Smod2.Config.ConfigSetting("discord_channel_onconnect", "off", Smod2.Config.SettingType.STRING, true, "Discord channel to post event messages in."));
@@ -90,8 +86,13 @@ public override void Register()
public override void OnEnable()
{
+ //Connection settings
+ this.AddConfig(new Smod2.Config.ConfigSetting("discord_bot_ip", "127.0.0.1", Smod2.Config.SettingType.STRING, true, "IP of the discord bot."));
+ this.AddConfig(new Smod2.Config.ConfigSetting("discord_bot_port", 8888, Smod2.Config.SettingType.NUMERIC, true, "Port of the discord bot."));
+
try
{
+ this.Info("Your Bot IP: " + this.GetConfigString("discord_bot_ip") + ". Your Bot Port: " + this.GetConfigInt("discord_bot_port") + ".");
clientSocket.Connect(this.GetConfigString("discord_bot_ip"), this.GetConfigInt("discord_bot_port"));
}
catch(SocketException e)
diff --git a/SCPDiscordPlugin/TeamEventHandler.cs b/SCPDiscordPlugin/TeamEventHandler.cs
index 708fe9e1..b42daf87 100644
--- a/SCPDiscordPlugin/TeamEventHandler.cs
+++ b/SCPDiscordPlugin/TeamEventHandler.cs
@@ -27,11 +27,11 @@ public void OnTeamRespawn(TeamRespawnEvent ev)
///
if (!ev.SpawnChaos)
{
- plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onteamrespawn"), "MTF Epsilon-11 - \"Nine-Tailed Fox\" have arrived at the facility.");
+ plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onteamrespawn"), "**MTF Epsilon-11 - \"Nine-Tailed Fox\" have arrived at the facility.**");
}
else
{
- plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onteamrespawn"), "Hostile incursion detected, intruders identified as members of hostile GOI \"Chaos Insurgency\".");
+ plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onteamrespawn"), "**Hostile incursion detected, intruders identified as members of hostile GOI \"Chaos Insurgency\".**");
}
}