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xravatar

Avatar Creation/Sharing Site

This will be 100% client side only.

Deliverables

  • Avatar editor which for the user to build an xravatar
  • API to expose the xravatar in a JSON or Binary format via postmessage through an iframe
  • Pack of assets in glb format
  • Sprite Sheet + JSON for image assets
  • 3rd party library for turning the xravatar string into a THREEjs model (other implementations to come later)

gltf format

  • The editor is designed using the custom properties on the GLTF model's extras property
  • You can set these using the Custom Properties in Blender.
Custom Property What it Controls Default Value
xravatar_index Order of the items in the interface 0
xravatar_minCount Minimum number of children allowed 0
xravatar_maxCount Max number of children allowed 1
xravatar_canMove Whether an object can be moved 0.0
xravatar_minR Minimum Radius an object can be placed 0
xravatar_maxR Maximum Radius an object can be placed 0.7
xravatar_minScale Minimum Scale an object can be scaled 0
xravatar_maxScale Maximum Scale an object can be scaled 0.7
xravatar_canMirror Whether an object can be mirrored. 0
xravatar_defaultMirror Whether an object defaults to being mirrored 1

Notes

  • When exporting a new GLTF remember to check 'Custom Properties' in the exporter.
  • If you add new npm dependencies for the client side project add them to the repo using
git add -f node_modules/path/to/file.js 

This is because node_modules is under gitignore and we only want to include the files which we are using on the client

Attributions

Part of the dummy 3D model is from https://poly.google.com/view/549TcOnfEOC by Wuttidech Tarbsuntea