-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathrole.longDistanceHauler.js
94 lines (87 loc) · 3.34 KB
/
role.longDistanceHauler.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
module.exports = {
// a function to run the logic for this role
/** @param {Creep} creep */
run: function(creep) {
// if target is defined and creep is not in target room
if (creep.memory.target != undefined &&
creep.room.name != creep.memory.target &&
creep.memory.working == false) {
// move to target room
creep.travelTo(new RoomPosition(25,25,creep.memory.target));
// return the function to not do anything else
return;
}
// if creep is bringing energy to a structure but has no energy left
if (creep.memory.working == true && creep.carry.energy == 0) {
// switch state
creep.memory.working = false;
}
// if creep is picking up energy but is full
else if (creep.memory.working == false && creep.carry.energy == creep.carryCapacity) {
// switch state
creep.memory.working = true;
delete creep.memory.targetContainer;
}
// if creep is supposed to transfer energy to a structure
if (creep.memory.working == true) {
// if in home room
if (creep.room.name == creep.memory.home) {
creep.depositEnergy();
}
else{
creep.travelTo(new RoomPosition(25,25,creep.memory.home));
}
}
// if creep is supposed to get energy
else {
// if creep is in target room
if (creep.room.name == creep.memory.target) {
// if creep doesn't already have a target container in memory
if (creep.memory.targetContainer == undefined) {
// Find the container with the most energy and isn't empty.
var target = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER && structure.store[RESOURCE_ENERGY] > 0);
}
});
if (target.length) {
var allContainer = [];
// Calculate the percentage of energy in each container.
for (var i = 0; i < target.length; i++) {
allContainer.push({
energyPercent: ((target[i].store.energy / target[i].storeCapacity) * 100),
id: target[i].id
});
}
// Get the container containing the most energy.
var highestContainer = _.max(allContainer, function(container) {
return container.energyPercent;
});
// set the target in memory so the creep dosen't
// change target in the middle of the room.
creep.memory.targetContainer = highestContainer.id;
}
}
// if creep has a target container
if (creep.memory.targetContainer != undefined) {
// try to withdraw energy, if the container is not in range
let container = Game.getObjectById(creep.memory.targetContainer);
if (creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
// move towards it
creep.travelTo(container);
}
}
// if creep cannot find a target container, move to the idle flag
else {
// idleFlag = _.find(Game.flags, (c) =>
// c.room.name == creep.memory.target);
// if (idleFlag != undefined) {
// if (!creep.pos.inRangeTo(idleFlag, 1)) {
// creep.travelTo(idleFlag.pos);
// }
// }
}
}
}
}
};