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Not compatible with webGL builds #52
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If anyone else ever needs Unity WebGL support I've forked and added rough UnityWebRequest usage here |
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When I try to build for webGL in Unity 202.3.23, I get a long error which includes the following: System.InvalidOperationException: No action for the assembly TinCan, Version=1.3.0.0, Culture=neutral, PublicKeyToken...
The build for Android is successful, and the LRS receives the xAPI statement as it should.
The text was updated successfully, but these errors were encountered: