Mario Constructor Master is a game in which you can create your own customized levels or worldmaps. Everything is easy-to-use to make the level editor very simple. The game is developped in C++.
https://www.youtube.com/watch?v=TVHdkTk4rAo
- Matthieu 'Rubisetcie' Carteron (https://www.youtube.com/channel/UCA_MAZN2bUObJRp7UHC85VQ)
- TheMarioVariable (https://www.youtube.com/user/Mariovariable3410)
Mario Constructor Master is based on two free libraries. You have to link them in order to compile properly:
Mario Constructor Master is built using the CMake subsystem:
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=<prefix> [-DSFML_ROOT=<sfml-root>] [-DFMODEX_ROOT=<fmodex-root>]
The following options are available :
BUILD_EDITOR
: To control the build of the main level editor (installed in the "Editor" sub-directory).BUILD_PUBLISHER
: To control the build of the publisher (installed in the "Publisher" sub-directory).BUILD_TOOLS
: To control the build of the various tools like the Level Converter (installed in the "Tools" sub-directory).
After the configuration, run the simple make
command:
make
make install