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raycasting accuracy is strangely off when the map is zoomed out and objects appear small... for instance in one of the official examples here...
in the above image the mouse is currently over the lowest left cube (although you can't see it, it is ) but the onPointerOver event is not being detected for some reason, it's possibly a raycaster misprojection or a camera projection matrix issue maybe?
The text was updated successfully, but these errors were encountered:
raycasting accuracy is strangely off when the map is zoomed out and objects appear small... for instance in one of the official examples here...
in the above image the mouse is currently over the lowest left cube (although you can't see it, it is ) but the onPointerOver event is not being detected for some reason, it's possibly a raycaster misprojection or a camera projection matrix issue maybe?
The text was updated successfully, but these errors were encountered: