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Im making a game and I need to use big chunks of memory for the assets, double buffer for the renderer and other stuff. Which memory address is safe to use and how much memory I have from there? Can I use it just like that building a pointer or I have to do something more complex? thanks. |
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Never mind. I just saw in the pure64 that I should use memory above the first megabyte |
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For the running application |
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For the running application
0xFFFF800000000000
and onward is safe to use. BareMetal Monitor loads the application to that address.