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Fixed "Flip UI" effect ID
1 parent 8cdd7fc commit 8e21ae1

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4 files changed

+4
-4
lines changed

4 files changed

+4
-4
lines changed

ChaosMod/Effects/db/Screen/ScreenFlipUI.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -84,7 +84,7 @@ static void OnStop()
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REGISTER_EFFECT(OnStart, OnStop, OnTick, EffectInfo
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{
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.Name = "Flipped HUD",
87-
.Id = "misc_flip_ui",
87+
.Id = "screen_flip_ui",
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.IsTimed = true,
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.IncompatibleWith = { "no_hud", "screen_maximap"}
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}

ChaosMod/Effects/db/Screen/ScreenMaximap.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,6 +22,6 @@ REGISTER_EFFECT(nullptr, OnStop, OnTick, EffectInfo
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.Name = "Maximap",
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.Id = "screen_maximap",
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.IsTimed = true,
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.IncompatibleWith = { "no_hud", "misc_flip_ui", "no_radar" }
25+
.IncompatibleWith = { "no_hud", "screen_flip_ui", "no_radar" }
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}
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);

ChaosMod/Effects/db/Screen/ScreenNoHUD.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,6 @@ REGISTER_EFFECT(nullptr, nullptr, OnTick, EffectInfo
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.Name = "No HUD",
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.Id = "no_hud",
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.IsTimed = true,
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.IncompatibleWith = { "no_radar", "misc_flip_ui", "screen_maximap" }
18+
.IncompatibleWith = { "no_radar", "screen_flip_ui", "screen_maximap" }
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}
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);

ConfigApp/Effects.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -302,7 +302,7 @@ public enum EffectTimedType
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{ "meta_effect_duration_0_5x", new EffectInfo("0.5x Effect Duration", EffectCategory.Meta, true) },
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{ "meta_hide_chaos_ui", new EffectInfo("What's Happening??", EffectCategory.Meta, true) },
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{ "meta_spawn_multiple_effects", new EffectInfo("Combo Time", EffectCategory.Meta, true) },
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{ "misc_flip_ui", new EffectInfo("Flipped HUD", EffectCategory.Screen, true) },
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{ "screen_flip_ui", new EffectInfo("Flipped HUD", EffectCategory.Screen, true) },
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{ "vehs_crumble", new EffectInfo("Crumbling Vehicles", EffectCategory.Vehicle, true, true) },
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{ "misc_fps_limit", new EffectInfo("Console Experience", EffectCategory.Misc, true, true) },
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{ "meta_nochaos", new EffectInfo("No Chaos", EffectCategory.Meta, true) },

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