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Merge branch 'gta-chaos-mod:master' into enhanced
2 parents e336db0 + 34ce9a1 commit 0cb76e5

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5 files changed

+21
-18
lines changed

5 files changed

+21
-18
lines changed

ChaosMod/Components/EffectDispatchTimer.cpp

Lines changed: 15 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -28,9 +28,14 @@ void EffectDispatchTimer::OnRun()
2828
{
2929
auto curTime = GetTickCount64();
3030

31-
if (m_EnableTimer && m_DrawTimerBar
32-
&& (!ComponentExists<MetaModifiers>() || !GetComponent<MetaModifiers>()->HideChaosUI)
33-
&& (!ComponentExists<MetaModifiers>() || !GetComponent<MetaModifiers>()->DisableChaos))
31+
if (!m_EnableTimer || (ComponentExists<MetaModifiers>() && GetComponent<MetaModifiers>()->DisableChaos))
32+
{
33+
ResetSavedPosition();
34+
m_Timer = curTime;
35+
return;
36+
}
37+
38+
if (m_DrawTimerBar && (!ComponentExists<MetaModifiers>() || !GetComponent<MetaModifiers>()->HideChaosUI))
3439
{
3540
float percentage = m_FakeTimerPercentage != 0.f ? m_FakeTimerPercentage : m_TimerPercentage;
3641

@@ -64,9 +69,6 @@ void EffectDispatchTimer::OnRun()
6469

6570
void EffectDispatchTimer::UpdateTimer(int deltaTime)
6671
{
67-
if (!m_EnableTimer || (ComponentExists<MetaModifiers>() && GetComponent<MetaModifiers>()->DisableChaos))
68-
return;
69-
7072
m_TimerPercentage += deltaTime
7173
* (!ComponentExists<MetaModifiers>() ? 1.f : GetComponent<MetaModifiers>()->TimerSpeedModifier)
7274
/ m_EffectSpawnTime / 1000.f;
@@ -88,12 +90,6 @@ void EffectDispatchTimer::UpdateTravelledDistance()
8890
auto player = PLAYER_PED_ID();
8991
auto position = GET_ENTITY_COORDS(player, false);
9092

91-
if (!m_EnableTimer || (ComponentExists<MetaModifiers>() && GetComponent<MetaModifiers>()->DisableChaos))
92-
{
93-
m_DistanceChaosState.SavedPosition = position;
94-
return;
95-
}
96-
9793
if (IS_ENTITY_DEAD(player, false))
9894
{
9995
m_DistanceChaosState.DeadFlag = true;
@@ -102,8 +98,8 @@ void EffectDispatchTimer::UpdateTravelledDistance()
10298

10399
if (m_DistanceChaosState.DeadFlag)
104100
{
105-
m_DistanceChaosState.DeadFlag = false;
106-
m_DistanceChaosState.SavedPosition = GET_ENTITY_COORDS(player, false);
101+
m_DistanceChaosState.DeadFlag = false;
102+
ResetSavedPosition();
107103
return;
108104
}
109105

@@ -167,6 +163,11 @@ std::uint64_t EffectDispatchTimer::GetTimer() const
167163
return m_Timer;
168164
}
169165

166+
void EffectDispatchTimer::ResetSavedPosition()
167+
{
168+
m_DistanceChaosState.SavedPosition = GET_ENTITY_COORDS(PLAYER_PED_ID(), false);
169+
}
170+
170171
void EffectDispatchTimer::ResetTimer()
171172
{
172173
m_TimerPercentage = 0.f;

ChaosMod/Components/EffectDispatchTimer.h

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -40,6 +40,8 @@ class EffectDispatchTimer : public Component
4040
bool IsTimerEnabled() const;
4141
void SetTimerEnabled(bool state);
4242

43+
void ResetSavedPosition();
44+
4345
std::uint64_t GetTimer() const;
4446
void ResetTimer();
4547

ChaosMod/Main.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -399,8 +399,8 @@ namespace Main
399399
else if (key == VK_OEM_PERIOD)
400400
{
401401
if (ms_Flags.PauseTimerShortcutEnabled && ComponentExists<EffectDispatchTimer>())
402-
GetComponent<EffectDispatchTimer>()->SetTimerEnabled(
403-
!GetComponent<EffectDispatchTimer>()->IsTimerEnabled());
402+
GetComponent<EffectDispatchTimer>()->SetTimerPaused(
403+
!GetComponent<EffectDispatchTimer>()->IsTimerPaused());
404404
}
405405
else if (key == VK_OEM_COMMA)
406406
{

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