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Intelligente Agentes Introduction @ CIn - UFPE 2020.1

Requirements:

Activities

01 - Seek Food

  • Objectives:
    • A food appear and the vehicle needs to "eat" it.
    • When food is aten, the environment creates a new food in a random position.

02 - Seek Food - BFS

  • Objectives:
    • When the environment is created some cells are defined as walls.
    • A BFS is used to plan the path to the food.
    • A food appear and the vehicle needs to "eat" it.
    • When food is aten, the environment creates a new food in a random position.

03 - Seek Food - DFS

  • Objectives:
    • When the environment is created some cells are defined as walls.
    • A DFS is used to plan the path to the food.
    • A food appear and the vehicle needs to "eat" it.
    • When food is aten, the environment creates a new food in a random position.

04 - Seek Food - Uniform Cost

  • Objectives:
    • When the environment is created some cells are defined as walls.
    • A Uniform Cost is used to plan the path to the food.
    • A food appear and the vehicle needs to "eat" it.
    • When food is aten, the environment creates a new food in a random position.

05 - Seek Food - Greedy

  • Objectives:
    • When the environment is created some cells are defined as walls.
    • A Greedy is used to plan the path to the food.
    • A food appear and the vehicle needs to "eat" it.
    • When food is aten, the environment creates a new food in a random position.

06 - Seek Food - A star

  • Objectives:
    • When the environment is created some cells are defined as walls.
    • A A star is used to plan the path to the food.
    • A food appear and the vehicle needs to "eat" it.
    • When food is aten, the environment creates a new food in a random position.