The current web version is unable to load resource files (such as images, audio, etc.) from an unpacked game directory, or at least, I cannot find any instructions on the correct way to do so.
Furthermore, when attempting to load large ZIP archives (e.g., games like ETO FemLife, GirlLife, which can be over 10GB), the upload fails silently. There is no error message or any indication of failure; it's as if no file was selected at all.
I am aware that the Desktop client handles this correctly. However, my primary need is to run these games in a standard web browser for translation purposes. This is a critical feature for me, as QSP is one of the few game engines that is difficult to use with machine translation tools. The main reason I use QSpider over the traditional QSP Player is its web version, which I hoped would allow me to use browser-based translation extensions.
This has created a dilemma: the Desktop version, which can run the games, lacks a built-in full-page translation feature. Meanwhile, the web version, which would allow for browser-based translation, cannot load the games with their assets, rendering it displaying only plain text. I am hoping this problem can be solved.
I've noticed that the player seems to have a solution for external resources, using an @fs to load them. Perhaps a similar approach could be used to load the game's resources directly from the local file system? This would be better than the current behavior of trying to find resources under a path like http://localhost:4200/qspider_files/xxxxxxxx/. There are no instructions explaining where this directory is, so even if I wanted to manually place the resource files there as a temporary workaround, I am unable to do so.