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changelog.txt
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changelog.txt
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Version 2.1.1:
==============
- Fixed update of flag items
- Now uses a better log path on Linux
Version 2.1.0:
==============
- Fixed fighting of knights in free space (not at a military building)
- Fixed missing animation of defending serf
- Fixed infinite fighting
- Fixed crash after fight
- Unfortunately old savegames with free fighting knights won't work with this version
Version 2.0.8:
==============
- Fixed crash with some key combinations like Alt+PrintScreen
- Map cursor on own building will show the possible build icon now
- Improved merging a flag to a nearby path
- Improved linux data path and logging
Version 2.0.7:
==============
- Fixed miner food consumption
Version 2.0.6:
==============
- Fixed resource stats
- Multiplayer fixes
- Crashes
- State serialization
- Road issues
- Game syncs
- Added all multiplayer client user actions
Version 2.0.5:
==============
- AI improvements
- Added key shortcuts
- 9: Set game speed to max
- Shift+P: Opens player overview
Version 2.0.4:
==============
- Performance improvements
- AI improvements
- Fixed several crashes
- Fixed character rotation
Version 2.0.3:
==============
- Fixed scroll hopping on some platforms
Version 2.0.2:
==============
- Multiplayer menu is now availble
(But this feature is still in early alpha!)
- New colored player faces for multiplayer games
- Fixed missing cursor in AIvsAI
Version 2.0.1:
==============
- When closing a popup box with a mouse click
(e.g. selecting a building from the build
menu) the cursor in the map view is not changed
to the position underneath the popup box anymore.
Version 2.0.0:
==============
- Improved map click position detection
- Fixed possible build icons
- Fixed minimap click positions
- Improved minimap grid drawing
- Improved pathway scrolling
- Improved road building and fixed several issues
- Added command line log filtering and improved
command line options and documentation
- Added timestamp to logs
- Saved games are immediately visible in load menu
- Double-clicking list items like savegames will
perform the default action (e.g. loading the game)
- Improved font for savegames or other lists
- Several minor fixed and improvements
Version 2.0.0-preview7:
=======================
- Improved AI
- Improved user config handling
- Improved logging
- Scroll options are also available in main menu
Version 2.0.0-preview6:
=======================
- Implemented fast building
- Improved map scrolling
- Added more ingame options for scrolling
- Fixed special click issues
- GameInitBox will have the same settings after game close
- Lowered single click delay
- Fixed disabled bottom panel in AIvsAI
- Fixed weird bugs with large map sizes
- Fixed black artifacts in map rendering
Version 2.0.0-preview5:
=======================
- Improved fullscreen switching
- Fixed special click issues
- Fixed mouse wheel zooming
Version 2.0.0-preview1-4:
=========================
- Sound and music support for Linux
- Sound and music now uses BASS
- Settings are now saved when using ingame exit button
- Serfs only play sounds when on screen
- Bugfixes
Version 1.9.35:
===============
- UI font is now an embedded resource
and no external file anymore
Version 1.9.34:
===============
- Fixed missing notifications
Version 1.9.33:
===============
- Fixed a crash
- Improved AI a bit
Version 1.9.32:
===============
- Fixed more issues
- Fixed another game freeze
Version 1.9.31:
===============
- Fixed several issues
- Fixed game freeze
Version 1.9.30:
===============
- Fixed stonecutter bug
- Fixed build system for Windows
Version 1.9.29:
===============
- Fixed serf states
- This fixes many game related bugs
Version 1.9.28:
===============
- Fixed linux build
- Added netcore/Silk.net window/renderer
Version 1.9.27:
===============
- Fixed savegame bugs
Version 1.9.26:
===============
- Fixed stack overflow crash
Version 1.9.25:
===============
- Fixed invisible cursor bug
Version 1.9.24:
===============
- Fixed data loading bug
Version 1.9.23:
===============
- Fixed click event bugs
Version 1.9.22:
===============
- Made amiga music playing nearly correctly
- Data can now be loaded from mixed sources (e.g. DOS graphics and Amiga music)
- Prefered data source for graphics, sounds and music can be specified
inside the user config file
- Increased max resolution to 1920x1440
Version 1.9.21:
===============
- Fixed amiga data loading (at least game runs now with amiga data)
Version 1.9.20:
===============
- After demolishing buildings, serfs won't get stucked anymore
- Fixed some issues with flag handling after demolishing buildings
- Crashes caused in user events will now also support the save game option
Version 1.9.19:
===============
- When losing land, buildings are demolished before their flags
- Data file can now be changed manually in user config
- Now also amiga files could be used in theory (loading not tested yet)
Version 1.9.18:
===============
- Unhandled exceptions should now be logged
- Fixed wrong animation counter for miners
- Fixed inner exception message
- Flags of burning buildings can no be removed when losing land
Version 1.9.17:
===============
- Serfs won't leave castle/stock if there are waiting serfs around
- Fixed a crash
Version 1.9.16:
===============
- Improved map click position detection
- Fixed loading AI-only savegames
- Fixed wrong player color when removing a player in GameInitBox
Version 1.9.15:
===============
- Fixed non-attacking AIs when only 1 enemy exists
- Adjusted AI attack chance a bit
- Under attack notifications for the same building will only reoccur
after 45 seconds of not attacking it
- Fixed flickering flags
Version 1.9.14:
===============
- Finally fixed rendering of working miners and the mine elevator
- Fixed a bug where AI orders geologists of other players
- Improved AI performance
Version 1.9.13:
===============
- Added a bonus mission 31
- Improved AI military building rate in progressed game
- AIs will no longer build buildings that could not be connected
- Geologists are not send to flags that are too far away from mountains anymore
- Emergency program will no longer cause abandoned construction sites
Version 1.9.12:
===============
- Improved AI mine building
- Fighting flashes are now displayed correctly
- Inventory modes (in, stop, out) now work correctly
Version 1.9.11:
===============
- Improved AI decisions in early game with low supplies
- Improved AI tool making
- Fixed some bugs
- Fixed traffic loops near a stock or castle
Version 1.9.10:
===============
- Fixed sailor behavior
- Fixed several crashes
- The game window is no longer blocking other windows in fullscreen mode
Version 1.9.9:
==============
- When a building is demolished, the holder now returns back to the castle
- AIs won't build military buildings too close to each other anymore
- The amount of attacking knights is now displayed in the start attack popup
Version 1.9.8:
==============
- Fixed many crashes
- Crashes are better handled
- AIs will now build larger military buildings
Version 1.9.7:
==============
- Fixed exceptions / crashes
- Improved AI performance
- Improved AI disconnected flag linking
Version 1.9.6:
==============
- Fixed exception
- Added some debug info
Version 1.9.5:
==============
- Fixed AI game loading bug
- Fixed crashes associated with multi-threading
- Fixed some other crashes
- Fixed bugs with fights
Version 1.9.4:
==============
- Fixed static AIs after game loading
Version 1.9.3:
==============
- Lists are now scrollable by mouse dragging
- In case of crashs the fullscreen mode is first disabled
to show the error message properly
Version 1.9.2:
==============
- Fixed UI render bugs (e.g. slidebars, statistic gauges)
- AIs will limit their serf to knight rate to avoid stagnation
- Fixed wrong generic serf count
- Minor bugfixes
Version 1.9.1:
==============
- AIs should now also build a castle on large maps
in reasonable time
Version 1.9.0:
==============
- Patcher now shows a changelog
- Changelog is part of the build
- Patcher is now able to patch itself
Patch 1.8.4:
============
- Added this changelog
- Serfs are now promoted to knights automatically
- Traffic deadlocks should now be resolved
Patch 1.8.3:
============
- Improved render performance
- Improved AI castle locations
- Fixed panel bar color overlay bug
- Adjusted AI gold smelter builds
Patch 1.8.2:
============
- Fixed savegame issues
- Fixed AI stop doing anything
- Fixed crash in loading screen
- Adjusted some AI build decisions
Patch 1.8.1:
============
- Improved game quit dialog
Version 1.8.0:
==============
- Fixed savegame issues
- Improved error handling
Patch 1.7.3:
============
- Fixed savegame issues
Patch 1.7.2:
============
- Bugfix with removed flags
Patch 1.7.1:
============
- Fixed invisible player value bars
- Fixed player statistics display
Version 1.7.0:
==============
- Fixed savegame issues
- Made patcher finally work
Version 1.6.0:
==============
- Added patcher
- Fixed map click to tile transformation
- The delete key can now be used to demolish objects
Version 1.5.0:
==============
- Improved map click to tile transformation
- Fixed text renderer crash with invalid characters in savegame names
Version 1.4.0:
==============
- Fixed savegame issues and made savegames really work
- Popup boxes now are in front of other UI elements
- After game loading the players castle positions are correctly set
- Added save/load status popups
- Added first version of crash handler
Version 1.3.0:
==============
- Fixed and extended saving/loading
- AI values are now also saved/loaded
- AI will now build stocks at better locations
- Added virtual filesystems (will be used later)
- Improved serf fight rendering
- Improved serf and AI logic
- Added rush affinity property for AI characters
- Some bugfixes
- Added AI attacking
Version 1.2.0:
==============
- Fixed map click positions in even map sizes
- Improved path finding performance
Version 1.1.0:
==============
- Improved path finding performance
- Improved exception handling
Version 1.0.0:
==============
- First stable version