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Description
Tracking: Mob AI
This issue tracks the implementation of the entity behavior system, focusing on the Vanilla GoalSelector logic and pathfinding navigation
Core Controllers
- Look Control (Head moving/Look at target)
- Navigation / Pathfinding (A* implementation)
- Jump Control
- Move Control (Velocity application toward path)
Movement Goals (Requires Navigation)
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MoveToBlockGoal -
RandomStrollGoal -
FollowParentGoal -
MeleeAttackGoal -
PanicGoal -
AvoidEntityGoal -
FollowOwnerGoal
Interaction & State Goals
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LookAtEntityGoal(Implemented via Head Moving) -
RandomLookAroundGoal(Implemented via Head Moving) -
EatBlockGoal -
TemptGoal -
BreedGoal -
BegGoal
Target Selectors
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NearestAttackableTargetGoal -
HurtByTargetGoal -
OwnerHurtTargetGoal
TODO
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