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Tracking: Mob AI #1406

@Snowiiii

Description

@Snowiiii

Tracking: Mob AI

This issue tracks the implementation of the entity behavior system, focusing on the Vanilla GoalSelector logic and pathfinding navigation

Core Controllers

  • Look Control (Head moving/Look at target)
  • Navigation / Pathfinding (A* implementation)
  • Jump Control
  • Move Control (Velocity application toward path)

Movement Goals (Requires Navigation)

  • MoveToBlockGoal
  • RandomStrollGoal
  • FollowParentGoal
  • MeleeAttackGoal
  • PanicGoal
  • AvoidEntityGoal
  • FollowOwnerGoal

Interaction & State Goals

  • LookAtEntityGoal (Implemented via Head Moving)
  • RandomLookAroundGoal (Implemented via Head Moving)
  • EatBlockGoal
  • TemptGoal
  • BreedGoal
  • BegGoal

Target Selectors

  • NearestAttackableTargetGoal
  • HurtByTargetGoal
  • OwnerHurtTargetGoal

TODO

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