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Description
Tracking: Player
This issue tracks the implementation of player-specific systems, state management, and client-side synchronization for the Pumpkin server
Movement
- Movement (Walking/Sprinting/Crouching)
- Teleport
- Animation (Hand swings, damage tilts)
- Elytra Flight logic
- Swimming / Crawling states
- Fall Damage calculation
- Combat
State
- Experience & Leveling
- Hunger & Saturation
- Eating / Drinking mechanics
- Health Regeneration logic
- Liquid drowning logic
- Player Attributes (Attack speed, movement speed, etc.)
- Game Mode switching (Survival, Creative, Adventure, Spectator)
Inventory
- Inventory Management (Main grid)
- Off Hand support
- Skins (Metadata / Property handling)
- Armor / Equipment visibility
- Item Cooldowns (Ender pearls, Chorus fruit, etc.)
Progression
- Advancements (Criteria tracking and UI)
- Statistics (Times mined, distance walked, etc.)
- Recipes / Recipe Book unlocking
- Player Capabilities (Flying in creative, invulnerability)
Other
- Chat Signing / Secure Chat (Latest version standards)
- Player List (Tab-list) formatting/headers
- Command Permissions (OP levels / Permission nodes)
TODO
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