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Description
Tracking: Combat
This issue tracks the refinement of the combat system, including projectile weapons, defensive tools, and damage calculation accuracy
Implemented
- Basic Melee Attack (Living Entities and Players)
- Tool-based Damage Calculation (Correct tool scaling)
- Vanilla Knockback Logic
- Attack Speed / Cooldown Indicator (Latest version timing)
Equipment
- Bows (Charging logic, arrow velocity, and accuracy)
- Crossbows (Loading states and fire logic)
- Shields (Blocking mechanic, cooldown on axe hit, and damage reduction)
- Tridents (Thrown and melee states)
Mechanics & Refinement
- Critical Hit logic (Falling state check)
- Damage Invulnerability frames (iFrames)
- Sweep Attack (Logic and particles)
- Enchantment integration (Sharpness, Power, etc.)
- Status Effect integration (Strength, Weakness, etc.)
- 1.8 Combat
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good first issueGood for newcomersGood for newcomers