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This issue will serve as a tracker for Orion progress (under the v1.4 branch). It will also indicate how "ready" Orion is in terms of developing against it. A large portion of the pre-development milestones have been knocked out, which means that it is pretty much okay to start developing against Orion.
The concurrent development milestones can be completed at the same time as developing against Orion, as it involves supplementing Orion with missing packet definitions, event definitions, etc.
Pre-development will be done mostly directly onto the v1.4 branch. Once there is enough developer bandwidth (besides me), we can begin migrating to a better workflow involving new branches and pull requests.
Pre-Development Milestones
Service and plugin architecture
Binding and rebinding services
Binding ILogger and Lazy<T>
Loading and "unloading" plugins
Event architecture
Priority-based event handlers
Auto-ignoring canceled events
Logging
Aggregated events and event handlers under OrionKernel
This issue will serve as a tracker for Orion progress (under the v1.4 branch). It will also indicate how "ready" Orion is in terms of developing against it. A large portion of the pre-development milestones have been knocked out, which means that it is pretty much okay to start developing against Orion.
The concurrent development milestones can be completed at the same time as developing against Orion, as it involves supplementing Orion with missing packet definitions, event definitions, etc.
Pre-development will be done mostly directly onto the v1.4 branch. Once there is enough developer bandwidth (besides me), we can begin migrating to a better workflow involving new branches and pull requests.
Pre-Development Milestones
ILogger
andLazy<T>
OrionKernel
struct
-based packetsstruct
-based modulesOrionPlayerService
IItem
andIItemService
INpc
andINpcService
IPlayer
andIPlayerService
Concurrent Development Milestones
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