Releases: Provismet/CombatPlus-Core
Releases · Provismet/CombatPlus-Core
0.7.0 - 1.20.1
Additions
- Added a gamerule that allows tridents with loyalty to be retained in the hand.
- Added a grouping system for Offhand enchantments to resolve potential future conflicts.
0.6.0 - 1.20.1
The aim of this update is just to increase compatibility between Combat+ and mods outside the ecosystem. Modpack makers will have easy datapack tools to determine which enchantments should be considered compatible.
Additions
- Added enchantment tags and relevant helper methods.
0.5.4 - 1.20.1
Additions
- Added direct itemstack callbacks to the enchantment helper.
- These are an alternative to the EquipmentSlot callbacks for cases where you have an itemstack but not an EquipmentSlot.
0.5.3 - 1.20.1
Changes
DualWeapon.getOffhandDamage
now returns a float.- Updated LilyLib to version 1.1.1 to include additional language assets.
0.5.2 - 1.20.1
Changes
- Offhand Enchantments are compatible with each other.
- Adjusted gamerule wording.
0.5.1 - 1.20.1
Bugfixes
- Mobs now correctly apply enchantment bonus damage.
0.5.0 - 1.20.1
Additions
- Added Combat+ gamerule category.
- Added gamerule for how sweeping edge works.
- API entrypoint actually gets called now.
0.4.3 - 1.20.1
Changes
- All callbacks occur after damage is applied.
- The kill callback (caused by damage) now occurs first.
- New callback order: kill -> charged hit -> critical
- Improved documentation.
- Added additional constructor and overrode item check for Additional Damage Enchantment.
0.4.2 - 1.20.1
Additions
- Added constructors without pre-set enchantment targets to all necessary enchantment classes.
- This is a workaround for a FabricASM issue that is apparently only present in dev environments.
- Should be generally useful too.
0.4.1 - 1.20.1
Changes
- Changed
shield_breaker
tag tobreaks_shields
- Removed reference to
EnchantmentTarget.WEAPON
from Melee enchantment target. (Hopefully to stop a crash occuring in a dependency.)