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Releases: Provismet/CombatPlus-Core

0.7.0 - 1.20.1

11 Feb 05:06
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0.7.0 - 1.20.1 Pre-release
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Additions

  • Added a gamerule that allows tridents with loyalty to be retained in the hand.
  • Added a grouping system for Offhand enchantments to resolve potential future conflicts.

0.6.0 - 1.20.1

09 Feb 03:53
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0.6.0 - 1.20.1 Pre-release
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The aim of this update is just to increase compatibility between Combat+ and mods outside the ecosystem. Modpack makers will have easy datapack tools to determine which enchantments should be considered compatible.

Additions

  • Added enchantment tags and relevant helper methods.

0.5.4 - 1.20.1

04 Feb 04:38
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0.5.4 - 1.20.1 Pre-release
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Additions

  • Added direct itemstack callbacks to the enchantment helper.
    • These are an alternative to the EquipmentSlot callbacks for cases where you have an itemstack but not an EquipmentSlot.

0.5.3 - 1.20.1

03 Feb 21:58
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0.5.3 - 1.20.1 Pre-release
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Changes

  • DualWeapon.getOffhandDamage now returns a float.
  • Updated LilyLib to version 1.1.1 to include additional language assets.

0.5.2 - 1.20.1

01 Feb 02:41
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0.5.2 - 1.20.1 Pre-release
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Changes

  • Offhand Enchantments are compatible with each other.
  • Adjusted gamerule wording.

0.5.1 - 1.20.1

31 Jan 05:14
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0.5.1 - 1.20.1 Pre-release
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Bugfixes

  • Mobs now correctly apply enchantment bonus damage.

0.5.0 - 1.20.1

31 Jan 04:58
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0.5.0 - 1.20.1 Pre-release
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Additions

  • Added Combat+ gamerule category.
  • Added gamerule for how sweeping edge works.
  • API entrypoint actually gets called now.

0.4.3 - 1.20.1

30 Jan 03:26
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0.4.3 - 1.20.1 Pre-release
Pre-release

Changes

  • All callbacks occur after damage is applied.
  • The kill callback (caused by damage) now occurs first.
    • New callback order: kill -> charged hit -> critical
  • Improved documentation.
  • Added additional constructor and overrode item check for Additional Damage Enchantment.

0.4.2 - 1.20.1

29 Jan 05:22
448ec85
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0.4.2 - 1.20.1 Pre-release
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Additions

  • Added constructors without pre-set enchantment targets to all necessary enchantment classes.
    • This is a workaround for a FabricASM issue that is apparently only present in dev environments.
    • Should be generally useful too.

0.4.1 - 1.20.1

29 Jan 03:44
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0.4.1 - 1.20.1 Pre-release
Pre-release

Changes

  • Changed shield_breaker tag to breaks_shields
  • Removed reference to EnchantmentTarget.WEAPON from Melee enchantment target. (Hopefully to stop a crash occuring in a dependency.)