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MOJANG DELETED THE ENCHANTMENT CLASS! This update completely rebuilds the entire Combat+ enchantment infrastructure from the ground up.
All enchantment types from Combat+ have been removed, their tags are still there and should be used instead. Exclusive-set tags have also been added.
Combat+ enchantment hooks have been remade as components that act the same way. Combat+ components take two entities and are heavily inspired by Apoli's bientity actions. Combat+ now also implements double entity conditions (also inspired by Apoli) and a small collection of single/double enchantment conditions to aid modders (and datapack makers now, I guess) in creating unique enchantments.
Combat+ now also implements a data generator for enchantments and several registries (including one that allows enchantment to perform code execution).
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