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Cataclysm dungeons and raids scripts need #848
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naios' codes from that repo there are pretty outdated... he's working private on such things |
YUP.. not to mention they were based for Ark, so they would need redone in places, to defunk them, |
It is really funny when I got laggy when I wanted to kill this boss XD |
I think I have to ask Naioos help |
We really need a good coder from the arkcore coders |
Naios didnt went to the underground. He's working with us on our Server Project and sometimes we PR some not sooo important fixes to other cores. |
atm i am thinking off sharing my beta code of rajh --> http://www.youtube.com/watch?v=WNghk65rK_w |
Really good idea :D |
http://paste2.org/p/3052876 the basic sql stuff is insude. template updates like hp, faction et is up to you. texts needs translate as well. its coded on our 434 tc based core with some restored / added functions like despawnunitsinarea and docompletechievement. don't forget my creditz if this lands here... |
You are a good person 👍 |
Did you tested that in Skyfire? |
I have debbuged and I got a lot of error but I cant show that because I found a lot of because this script is incompatible with the skyfire. Somedody who know what is c++ and how fix these errors. |
I can only show the errors |
al those errors are pretty easy to irraticate... the ones that are unidentified to our core, simply needs changed to what we use that is simular or match what these were mean to do, since these seem to be old calls, there's an equal. |
So only have to change the some script command like the ENCOUNTER_FRAME_ENGAGE |
its ENCOUNTER_FRAME_ENGAGE (skyfire-> ENCOUNTER_FRAME_ADD) ENCOUNTER_FRAME_DISENGAGE (skyfire-> ENCOUNTER_FRAME_REMOVE |
If somebody can give me a translator for trinitycore > Skyfire I will be happy XD |
easy, for add, ENCOUNTER_FRAME_ADD, for remove, ENCOUNTER_FRAME_REMOVE |
yeee but the others :D |
you put it as me->ENCOUNTER_FRAME_ADD or ENCOUNTER_FRAME_ADD? |
void UpdateAI(uint32 diff) --> void UpdateAI(uint32 const diff) u rly need to read tc's commits what ive changed. the rest of the functions like despawn units in area and the spellmgr chages will be kept private, they arent hard to find out |
If somebody has enough time to change some words from the scripts do that because I dont have enough time :( |
We have add the |
Anybody want to answer back because I am not good with the c++ |
XD |
Guys you hate arkania? |
Its a to each his own... Thing, their a differ project based off our old source You wouldn't really understand unless u were around during trillium ctdb days |
I want to upload a script but need to fix one bug :D http://www.projectskyfire.org/index.php?/topic/9730-add-boss-script/ |
I finished the scripting for a long time I have tested what I changed in naioos scripts for skyfire but I saw a big shit the npc-s do nothing like grand vizier ertan he cant do anything :( |
Hello guys!
I tested some dungeon like Lost city of Tolvir It was amazing when I tested the High prophet boss I t was really amazing when he spawned 1000 npc to me and I got laggy very.
I dont know how can I help with the scripting because I am not good in c++
but I found a place where somebody made some script for cataclysm but I dont know how can I make it for the Skyfire framework or IDK
https://github.com/Naios/CataclysmScripts
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