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Cataclysm dungeons and raids scripts need #848

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iceman-twitch opened this issue Mar 4, 2013 · 32 comments
Open

Cataclysm dungeons and raids scripts need #848

iceman-twitch opened this issue Mar 4, 2013 · 32 comments

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@iceman-twitch
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Hello guys!

I tested some dungeon like Lost city of Tolvir It was amazing when I tested the High prophet boss I t was really amazing when he spawned 1000 npc to me and I got laggy very.

WoWScrnShot_030413_191650

WoWScrnShot_030413_191743

I dont know how can I help with the scripting because I am not good in c++
but I found a place where somebody made some script for cataclysm but I dont know how can I make it for the Skyfire framework or IDK

https://github.com/Naios/CataclysmScripts

@ghost
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ghost commented Mar 4, 2013

naios' codes from that repo there are pretty outdated... he's working private on such things

@Bootz
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Bootz commented Mar 5, 2013

YUP.. not to mention they were based for Ark, so they would need redone in places, to defunk them,
but i already checked out Naios CataScripts and DeepshjirRepack repo's and send him a message as
it was said to do, since everyone leeching his work is what sent him underground, xD welcome to the club,
we need a couple guys like him and cooler to swarm over our scripts, for a few weeks + but Meh,
i can stop fascinating, and get back to work...
wassup' North Strider, where you been hiding at? :)

@iceman-twitch
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It is really funny when I got laggy when I wanted to kill this boss XD

@iceman-twitch
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I think I have to ask Naioos help

@iceman-twitch
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We really need a good coder from the arkcore coders

@Bootz
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Bootz commented Mar 5, 2013

aight calm all that down.... i'll just settle for a couple of mid-rate coders that has nothing to do ...
ever but be on the pc.. over them CodingGenies over there.
( funny huh?? see i can have jokes too, ya know...now where are my damn cats??: 📦 )
1360467294996

@ghost
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ghost commented Mar 5, 2013

Naios didnt went to the underground. He's working with us on our Server Project and sometimes we PR some not sooo important fixes to other cores.

@Bootz
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Bootz commented Mar 5, 2013

Well bring it on bud! lol we can use all kinds of not sooo important fixes,,, like some
area's that "should be" scripted, is just hanging 'round waiting' for someone to swing it.


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@ghost
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ghost commented Mar 5, 2013

atm i am thinking off sharing my beta code of rajh --> http://www.youtube.com/watch?v=WNghk65rK_w

@iceman-twitch
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Really good idea :D

@ghost
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ghost commented Mar 5, 2013

http://paste2.org/p/3052876 the basic sql stuff is insude. template updates like hp, faction et is up to you. texts needs translate as well.

its coded on our 434 tc based core with some restored / added functions like despawnunitsinarea and docompletechievement. don't forget my creditz if this lands here...

@iceman-twitch
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You are a good person 👍

@iceman-twitch
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Did you tested that in Skyfire?

@iceman-twitch
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I have debbuged and I got a lot of error but I cant show that because I found a lot of because this script is incompatible with the skyfire. Somedody who know what is c++ and how fix these errors.
Somebody need for debug it and change somethings fot the skyfire.

@iceman-twitch
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I can only show the errors
What come from the debugging
http://pastebin.com/5c6Nb6kH

@ImageDev
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ImageDev commented Mar 7, 2013

al those errors are pretty easy to irraticate... the ones that are unidentified to our core, simply needs changed to what we use that is simular or match what these were mean to do, since these seem to be old calls, there's an equal.
the others is Ai differences but might have a look at adjusting later. ;)

@iceman-twitch
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So only have to change the some script command like the ENCOUNTER_FRAME_ENGAGE
Because the skyfire using an other language?

@ghost
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ghost commented Mar 7, 2013

its ENCOUNTER_FRAME_ENGAGE (skyfire-> ENCOUNTER_FRAME_ADD)

ENCOUNTER_FRAME_DISENGAGE (skyfire-> ENCOUNTER_FRAME_REMOVE

@iceman-twitch
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If somebody can give me a translator for trinitycore > Skyfire I will be happy XD

@Walkum
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Walkum commented Mar 7, 2013

easy, for add, ENCOUNTER_FRAME_ADD, for remove, ENCOUNTER_FRAME_REMOVE

@iceman-twitch
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yeee but the others :D

http://pastebin.com/5c6Nb6kH

@Walkum
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Walkum commented Mar 7, 2013

you put it as me->ENCOUNTER_FRAME_ADD or ENCOUNTER_FRAME_ADD?

@ghost
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ghost commented Mar 7, 2013

void UpdateAI(uint32 diff) --> void UpdateAI(uint32 const diff) u rly need to read tc's commits what ive changed. the rest of the functions like despawn units in area and the spellmgr chages will be kept private, they arent hard to find out
u also need to disable the energy regen by core as well

@iceman-twitch
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If somebody has enough time to change some words from the scripts do that because I dont have enough time :(
It has problem with this command:
DespawnCreaturesInArea
FindNearestPlayer
DoCompleteAchievement
SetCanFly
SetDisableGravity

@iceman-twitch
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We have add the
NPC_SOLAR_WIND
NPC_SUN_ORB
NPC_INFERNO_LEAP_DUMMY
NPC_SOLAR_FIRE
NPC_SOLAR_WIND_VORTEX
to the instance header file.

@iceman-twitch
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Anybody want to answer back because I am not good with the c++

@SkyFire
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SkyFire commented Mar 10, 2013

piss_ark

@iceman-twitch
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XD

@iceman-twitch
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Guys you hate arkania?

@ImageDev
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Its a to each his own... Thing, their a differ project based off our old source
There was disputes and some friction awhile back and damaging things were
said tempers flew... But we're two differ projects and aimed in two differ directions
As we stick to blizzlike game their not...
We're following TC with clean coding methods, their not ... Etc

You wouldn't really understand unless u were around during trillium ctdb days

@iceman-twitch
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I want to upload a script but need to fix one bug :D http://www.projectskyfire.org/index.php?/topic/9730-add-boss-script/

@iceman-twitch
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I finished the scripting for a long time I have tested what I changed in naioos scripts for skyfire but I saw a big shit the npc-s do nothing like grand vizier ertan he cant do anything :(

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