Incorrect Cl Values? #250
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Hello, Please can you provide the full setup as it is not easy to advise / debug the model without the full setup you are running. There are some other discussion threads which deal with determining accurate forces on bodies in FluidX3D:
The bottom line seems to be that without the capability to do local mesh refinement around the bodies, and without a proper wall model, the accuracy of force calculation is limited by the overall GPU resources for a mesh of uniform gid size. According to Dr Moritz Lehmann in Issue 127, "With the resolution you get on a typical desktop GPU, expect drag force to be too large by about a factor 2, due to lack of grid refinement and no wall model." This mesh resolution issues should be less of a problem in your case if you are doing a 2D (D2Q9) simulation, so you should be able to get closer to the real force values for Cl and Cd. Regards, |
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I made a D2Q9 program on fluidx3d which uses a custom airfoil shape function. In order to validate it, I have been using NASA's turbulence resource page as a reference. However, the results that I have been getting aren't accurate and are off by a big factor. The Reynolds no being used is 6e6, the lbm_u value is 0.5 (i would really like to know how the conversion factor works here? Thanks!)
units.set_m_kg_s(c, lbm_u, 1.0f, 1.0f, si_u, si_rho);
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