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Issue:
Currently there is no way to add pre-existing lootdrop tables to the loottable_entries of a global loottable. It only allows you to create new ones. This feature request is to provide the options for searching by name or entering an existing lootdrop ID
Discussion:
When we want to add a lootdrop to a loottable for a single NPC, we do the following:
Click the yellow + icon next to the label that reads, Lootdrops associated with this loottable:
Decide an option from one of the following:
Search for a Lootdrop by Name
Enter a Lootdrop ID
Create a New Lootdrop .
For Global Loot, when we want to add a lootdrop to a loottable, we do the following:
Click the yellow + icon next to the label that reads, Lootdrops associated with this loottable:
It assumes "Create a New Lootdrop", and takes us straight to the template for "Add New Lootdrop".
Doing this, allows me to run a database query to add existing lootdrop tables:
using the peqphpeditor interface instead of switching to a SQL client.
I intend to work on this feature myself, but adding this issue here for transparency/feedback. Am I not considering a limitation in how global drops are supposed to work?
The text was updated successfully, but these errors were encountered:
Issue:
Currently there is no way to add pre-existing
lootdrop
tables to theloottable_entries
of a global loottable. It only allows you to create new ones. This feature request is to provide the options for searching by name or entering an existing lootdrop IDDiscussion:
When we want to add a lootdrop to a loottable for a single NPC, we do the following:
.
For Global Loot, when we want to add a lootdrop to a loottable, we do the following:
Click the yellow + icon next to the label that reads, Lootdrops associated with this loottable:
It assumes "Create a New Lootdrop", and takes us straight to the template for "Add New Lootdrop".
Doing this, allows me to run a database query to add existing lootdrop tables:
using the peqphpeditor interface instead of switching to a SQL client.
I intend to work on this feature myself, but adding this issue here for transparency/feedback. Am I not considering a limitation in how global drops are supposed to work?
The text was updated successfully, but these errors were encountered: