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[2:21 PM] Shin Noir: @Trust what kind of client mod normally needed for rof2 to support highpass.s3d ?
[2:22 PM] Trust: SoF+ (Maybe SoD+) need to have a custom HighPassHold that has the contents of HighPass injected into it.
[2:22 PM] Trust: The Client will hard switch your zone to the new zone or it will crash
[2:22 PM] Shin Noir: akka wrote a bubble system for that
[2:22 PM] Trust: You cannot force the client to the old zoneid, it will CTD the client
[2:22 PM] Shin Noir: EQEmu/Server#1106
[2:23 PM] Shin Noir: ahh
[2:23 PM] Shin Noir: so there's more to it than just the zone line
[2:23 PM] Trust: Correct
[2:23 PM] Shin Noir: can we zone them to a unused zone name then?
[2:23 PM] Trust: Sorta, it will never have the right Now Entering name
[2:23 PM] Trust: thats hardcoded in the client
[2:23 PM] Shin Noir: Yeah, but I mean we can use an interior zone or something
[2:24 PM] Shin Noir: unsure how to best handle titanium in that use case. Or I guess the new highpass hybrid fix works
[2:24 PM] Trust: yea, you would have to do the same thing. Take the zone files and inject the old highpass files into it but retain the internal name of the used zone
replaced during TSS (12) with highpasshold
vanilla rof2 client does NOT support highpass for some reason without client mods.
this is going to be the hardest zone to switch
for now,
UPDATE spawn2 SET min_expansion = 1 WHERE spawngroupid = 1970 -- Alhareen_the_Just lvl 61 100% chance in highpass
UPDATE spawn2 SET min_expansion = 4 WHERE spawngroupid = 1971 -- Vranol_Blackguard lvl 50 100% chance in highpass
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