You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Zone lines that a player walks into, as opposed to clicks, should maintain the player's heading. Many around freporte, freportw, and freportn set the player's heading incorrectly resulting in them running straight back into the zone. Others such as nro/oasis set the player's heading perpendicular to the zoneline which is disorientating if the player ran into it diagonally.
Long zones, like nro/oasis, should maintain position along the zone line without getting players stuck in hills.
-- East Commonlands to West Freeport
UPDATE zone_points SET target_x="775",target_y="999999",target_z="-24",target_heading="999" WHERE id=51;
-- East Freeport to North Ro
UPDATE zone_points SET target_x="999999",target_y="4154",target_z="-24",target_heading="999" WHERE id=379;
-- East Freeport to West Freeport
UPDATE zone_points SET target_x="-622",target_y="-418",target_z="-24",target_heading="999" WHERE id=377;
UPDATE zone_points SET target_x="-926",target_y="-84",target_z="-24",target_heading="999" WHERE id=378;
UPDATE zone_points SET target_x="-1632",target_y="-740",target_z="-94",target_heading="999" WHERE id=380;
-- North Freeport to West Freeport
UPDATE zone_points SET target_x="-700",target_y="267",target_z="-24",target_heading="999" WHERE id=392;
UPDATE zone_points SET target_x="-124",target_y="227",target_z="-10",target_heading="999" WHERE id=393;
UPDATE zone_points SET target_x="-275",target_y="1590",target_z="4",target_heading="999" WHERE id=394;
-- North Ro to East Freeport
UPDATE zone_points SET target_x="999999",target_y="-1097",target_z="-52",target_heading="999" WHERE id=686;
-- North Ro to Oasis should maintain longitude
UPDATE zone_points SET target_x="999999",target_y="2501.1",target_z="999999",target_heading="999" WHERE id=687;
-- Oasis to North Ro
UPDATE zone_points SET target_x="999999",target_y="-1876",target_z="999999",target_heading="999" WHERE id=692;
-- West Freeport to East Commonlands
UPDATE zone_points SET target_x="-1592",target_y="999999",target_z="-50",target_heading="999" WHERE id=387;
-- West Freeport to East Freeport
UPDATE zone_points SET target_x="-360",target_y="448",target_z="-24",target_heading="999" WHERE id=385;
UPDATE zone_points SET target_x="-64",target_y="100",target_z="-24",target_heading="999" WHERE id=386;
UPDATE zone_points SET target_x="344",target_y="-155",target_z="-94",target_heading="999" WHERE id=390;
-- West Freeport to North Freeport
UPDATE zone_points SET target_x="-83",target_y="-376",target_z="-24",target_heading="999" WHERE id=383;
UPDATE zone_points SET target_x="491",target_y="-415",target_z="-10",target_heading="999" WHERE id=384;
UPDATE zone_points SET target_x="722",target_y="372",target_z="-10",target_heading="999" WHERE id=388;
The text was updated successfully, but these errors were encountered:
Zone lines that a player walks into, as opposed to clicks, should maintain the player's heading. Many around freporte, freportw, and freportn set the player's heading incorrectly resulting in them running straight back into the zone. Others such as nro/oasis set the player's heading perpendicular to the zoneline which is disorientating if the player ran into it diagonally.
Long zones, like nro/oasis, should maintain position along the zone line without getting players stuck in hills.
The text was updated successfully, but these errors were encountered: