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MapList.h
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MapList.h
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#ifndef ISL_CXX_MapList_H
#define ISL_CXX_MapList_H
#include "isl/map_list.h"
#include "isl/Ctx.h"
#include "isl/IslBase.h"
#include "isl/IslException.h"
#include <string>
#include "isl/IslFnPtr.h"
namespace isl {
class Map;
class MapList {
protected:
Ctx ctx;
void * This;
public:
explicit MapList(Ctx ctx, isl_map_list *That) : ctx(ctx), This(That) {}
MapList() : ctx(Ctx(nullptr)), This(nullptr) {}
const Ctx &Context() const { return ctx; }
__isl_give isl_map_list *GetCopy() const;
/// \brief Release ownership of the wrapped object.
///
/// You are on your own now buddy.
/// The wrapper cannot be used anymore after calling Give()
///
/// \returns the wrapped isl object.
__isl_give isl_map_list *Give();
/// \brief unwrap the stored isl object.
/// \return a the wrapped isl object.
__isl_give isl_map_list *Get() const;
/// \brief Constructor for isl_map_list_alloc
///
/// \param ctx
/// \param n
static MapList alloc(const Ctx &ctx, int n);
public:
virtual ~MapList();
/// \brief Generated from ::<isl_map_list_add>
///
/// \param [in] el
///
/// \returns A new MapList
MapList add(const Map &el) const;
MapList(const MapList &Other) : ctx(Other.Context()), This(Other.GetCopy()) {}
MapList &operator=(const MapList &Other);
MapList (MapList && Other) : ctx(Other.Context()), This(Other.Give()) {}
MapList &operator=(MapList && Other) {
isl_map_list *New = Other.Give();
isl_map_list_free((isl_map_list *)This);
This = New;
ctx = Other.Context();
return *this;
}
/// \brief Implement lt via pointer comparison of the
/// wrapped isl objects.
bool operator<(const MapList &RHS) const { return This < RHS.This; }
};
} // namespace isl
#endif //ISL_CXX_MapList_H