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This repository was archived by the owner on Sep 23, 2025. It is now read-only.
This repository was archived by the owner on Sep 23, 2025. It is now read-only.

[BUG] Sodium is still not working #6921

@Ocelot-UE

Description

@Ocelot-UE

Describe the bug

Sodium mod still does not allow the launcher to start, the log says about the problem with the LWJGL version.

The log file and images/videos

The last changelog says:

"Added new renderer: LTW
Supports incomplete OpenGL 3.2, based on OpenGL ES 3.0 (with optional features from 3.1 and 3.2)
Allows you to run Sodium, Iris (note that shader support is limited), Immersive Portals (GL_EXT_clip_cull_distance required), Create and most other mods for new versions of the game which previously only worked on Zink
Known bugs: colors may not be right in Xaero's map mods."

However, the Sodium mod still does not allow the launcher to start, the log says about the problem with the LWJGL version:

"[main/ERROR]: The game failed to start because the currently active LWJGL version is not compatible.
Installed version: 3.3.3-snapshot
Required version: 3.3.1
You must change the LWJGL version in your launcher to continue. This is usually controlled by the settings for a profile or instance in your launcher."

latest.log

Steps To Reproduce

1. Start Pojav Launcher
2. Start 1.20.1 fabric with sodium

Expected Behavior

I was hoping that I would at least be able to enter the world)

Platform

- Device model: Xiaomi Redmi Note 13
- CPU architecture: arm64-v8a
- Android version: 15 AQ3A.240829.003
- PojavLauncher version: gladiolus-20250128-32ff194-v3_openjdk

Anything else?

Sodium is vital on mobile devices, as work is going on in conditions of very limited productivity, please fix this as soon as possible. If I can solve this problem on my own, please tell me how.

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