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fix: Make GfxPluginNativeRender
function properly with new config.
#1036
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…y ConsoleApplication. Remove extraneous comments in ConsoleApplication.cpp.
…bsolute to the build path.
…tead of copying the parameter value each time. Also add documentation to functions that have been altered.
…omments to clarify what is going on.
… body of read_config_json_as_json_from_path, and added a check for the return value of fclose within that function.
paulhazen
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Nov 30, 2024
lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/ConfigPaths.props
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/ProductConfig.hpp
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...NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/ProductionEnvironments.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/Serializable.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/Serializable.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/Serializable.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/SteamConfig.h
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/Version.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/config_legacy.h
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/config_legacy.h
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/config_legacy.cpp
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andrew-hirata-playeveryware
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/PlatformConfig.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/ProductConfig.hpp
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...NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/ProductionEnvironments.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/Serializable.hpp
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...ode/DynamicLibraryLoaderHelper/DynamicLibraryLoaderHelper/DynamicLibraryLoaderHelper.vcxproj
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/SteamConfig.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/Version.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/eos_helpers.cpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/eos_helpers.cpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/eos_helpers.cpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/eos_helpers.cpp
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@@ -101,7 +101,7 @@ namespace pew::eos::string_helpers | |||
} | |||
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// wide_str must be null terminated if wide_str_len is passed | |||
bool copy_to_utf8_str_from_wide_str(char* RESTRICT utf8_str, size_t utf8_str_len, const wchar_t* RESTRICT wide_str, int wide_str_len) |
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That is true, but I don't think the change is needed to get the gfx code to read the config file.
…Options functions to return struct values, and enclose them in a _DEBUG compile conditional.
…ify UnityPluginLoad function so that it does not display a dialog when building the ConsoleApplication project.
…d and is_sandbox_defined functions.
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…ring proper initialization of the eos sdk.
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/PlatformConfig.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/include/Config/WindowsConfig.hpp
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/eos_helpers.cpp
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…static. Include functionality to make sure that it is properly set and can be retrieved from a static context.
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lib/NativeCode/DynamicLibraryLoaderHelper/NativeRender/src/eos_helpers.cpp
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This PR fixes the native component of the plugin to function properly with the new config files.
It has been tested and is functioning properly, but this PR does not include the unit tests that prove that.
I recommend that because
development
is in a broken state because of the native code component when in standalone on Windows, we get these changes in and supplement them with the unit testing.One area that still needs to be tested is the steam integration component. I have been limited in my ability to test that due to a lack of understanding all the mechanics of that process.
#EOS-2231