- The standard Prerequisites for all platforms.
- Check out this Environment Setup doc for a quick setup guide.
- More detailed instructions can be found in the links below.
- Android environment setup for Unity.
- The Android Build Support module.
You can follow the standard Importing the Plugin process. With a few changes here when running the samples and configuring the plugin.
Warning
If you choose the tarball method, when downloading the release on mac it may convert the .tgz
into a .tar
which is not compatible with unity. Changing the file extension back to a .tgz
should fix this.
You can follow the standard Samples process.
Please note the details in the Running the samples section when running the samples from a build for Android.
Warning
The EOS Overlay is not implemented yet. When it is (due to the limitations of phones) the EOS Overlay will not be set to be openable by a physical button.
When following the steps to run a sample from a build for Android, follow the Unity doc for Debugging on an Android device, to connect your device to the engine.
This will allow the smoother Build And Run
option to work instead of just using the Build
button.
When running on a device you may need to enable developer mode on the device, then Enable USB debugging on your device, as well as accepting any popups that appear on the phone during the process.
You can follow the standard Configuring the Plugin process. With the additional steps after saving the Main EOS Config.
Warning
This is required, even if you leave every field blank.
-
Update the Minimum API Level to be at least
Android 6.0 'Marshmallow' (API Level 23)
. -
Optionally, set the plugin to link the EOS Library dynamically.