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3.0.0+1.20.2

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@PepperCode1 PepperCode1 released this 04 Dec 18:21

The changes listed below are relative to the last full release, Continuity 2.0.2.

Fixes

  • Fix sprite paths starting with assets/minecraft/ not being parsed correctly
  • Fix custom block layers not being applied to moving blocks
  • Fix disableSolidCheck using previously defined value instead of default value when no value was defined after a resource reload
  • Fix overlay method edge case where corner overlay would be applied when it shouldn't have been
  • Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config

Compatibility Improvements

  • Add support for Fabric block appearance API
  • Improve mod compatibility of overlay method
  • Improve mod compatibility of default pack

Resource Pack Format Changes

  • Add orient property
  • Add overlay_horizontal, overlay_vertical, overlay_horizontal+vertical, and overlay_vertical+horizontal methods
  • Disallow relative and non-standard sprite paths when namespace is defined

More details about these changes can be found at the wiki.

Other Changes

  • Update and improve config screen
  • Add pack icon for glass pane culling fix pack
  • Slightly improve pack icon for default pack
  • Improve built-in pack descriptions
  • Add and update translations
    • Add European Spanish (es_es) translation
    • Add Mexican Spanish (es_mx) translation
    • Add Malay (ms_my) translation
    • Add Swedish (sv_se) translation
    • Add Turkish (tr_tr) translation
    • Add Tatar (tt_ru) translation
    • Add Vietnamese (vi_vn) translation
    • Add Traditional Chinese (zh_tw) translation
    • Add Malay (Jawi) (zlm_arab) translation
    • Update Estonian (et_ee) translation
    • Update Filipino (fil_ph) translation
    • Update Korean (ko_kr) translation
    • Update Polish (po_po) translation
    • Update Russian (ru_ru) translation
    • Update Ukrainian (uk_ua) translation
  • Optimize performance

1.19.4+:

  • Make it so an overlay with an undefined tintBlock always has ambient occlusion enabled (unless disabled globally) instead of using the default value