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Five-sided versions of standard ctm #362

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muzikbike opened this issue Jan 13, 2024 · 0 comments
Open

Five-sided versions of standard ctm #362

muzikbike opened this issue Jan 13, 2024 · 0 comments
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@muzikbike
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Could four versions of the 0-46 standard CTM method be implemented that each ignore, for example, the rightmost edge and two rightmost corners (one for each of the four 2D directions)? I have a use case for these with my custom glass pane models - if implemented, I can use a much simpler block model system as well as less redundant texture files.

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