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Hello, I was trying to make changes in Blender and transfer it to STALKER, but none of it makes sense to me.
What I wanted to do is simply make position changes in Blender itself, but this will be problematic because then it offsets the whole mesh itself.
So I have to do the "weapon configuration ltx" method instead.
And yet, another problem is that, these animations aren't good, they're "shared" so to say, been trying to find a way on how to deal with all of it but I just can't find any better way.
For better context, it is a "device" called glowstick, it shares animation with "dev_detector_1_hud_animation" from STALKER Anomaly.
The hands use animation file "dev_hand_glowstick_hud_animation" which is proprietary of the mod itself.
None of my results seem to make it identical in STALKER Anomaly itself, and I want it to be like that so I can make better, accurate positions in Blender without having to change the model position. Can someone help me learn how to do that?
Image for reference of how it looks ingame:
And in here, all the necessary files, the .blend, the animation files, the ltx... glowstick_blend.zip
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Hello, I was trying to make changes in Blender and transfer it to STALKER, but none of it makes sense to me.
What I wanted to do is simply make position changes in Blender itself, but this will be problematic because then it offsets the whole mesh itself.
So I have to do the "weapon configuration ltx" method instead.
And yet, another problem is that, these animations aren't good, they're "shared" so to say, been trying to find a way on how to deal with all of it but I just can't find any better way.
For better context, it is a "device" called glowstick, it shares animation with "dev_detector_1_hud_animation" from STALKER Anomaly.
The hands use animation file "dev_hand_glowstick_hud_animation" which is proprietary of the mod itself.
None of my results seem to make it identical in STALKER Anomaly itself, and I want it to be like that so I can make better, accurate positions in Blender without having to change the model position. Can someone help me learn how to do that?
Image for reference of how it looks ingame:
And in here, all the necessary files, the .blend, the animation files, the ltx...
glowstick_blend.zip
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