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Releases: ParadoxGameConverters/Vic3ToHoI4

0.5.0

16 Sep 18:31
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What's Changed

New Contributors

Full Changelog: 0.4.0...0.5.0

0.4.0

10 Mar 02:12
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Updates to a game usually mean a fair bit of work to update the converter. Two games updating at nearly the same time? Turned out to be not so bad. There's some other small fixes, but this release is mostly for game update compatibility. Work on the stories system continues in the background.

What's Changed

Full Changelog: 0.3.0...0.4.0

0.3.0

24 Nov 21:03
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An update to Vic3 meant just enough of a change to the converter to justify a release. Especially since contributors have added some significant missing features since the last one and I put in one myself. You'll now see convoys, navies, and converted wars in your megacampaigns.

What's Changed

Full Changelog: 0.2.0...0.3.0

0.2.0 - Blamey

01 Oct 17:53
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Welcome to another release of the converter! At this point, most of the basics in the world are in place. Many country internals are now in place, and there's been some attempts at balancing. Focus trees, decisions, and events are still limited to generic ones, so the world is still static without some effort to add your own trees. Thus this is still most suited for people who already heavily customize their conversions (still looking at you, Something Awful crowd) or multiplayer megacampaigns where you collectively make something happen

All changes are pushed to the converter immediately, so make sure to update the converter every time you run it!

We do log a lot of balance-related information, so it would be helpful if you shared log.txt from the converter directory even for conversions that succeed. That'll help us determine the correct balance. As well, we know there's a bunch of weird map stuff. If you find more, please report them here.

As well, I've created a mod that tweaks some of the significant provinces to make VP locations and railroads come out better: https://steamcommunity.com/sharedfiles/filedetails/?id=3040854878

For the next bit, we'll be working on ways to make the world more active and customizable. Hoi4 modders, this will be your time to shine, we'll need your help to make this great. More on this topic is a future post.

Hotfixes

  • Import Vic3 1.3-style pops
  • Find missing railways
  • Puppets now have proper politics
  • Ignore missing heads of states

Coldfixes

  • Log the date of conversion
  • Support newer Hoi4 versions
  • Support newer Vic3 versions
  • Log when Paradox messed up special provinces

Enhancements

  • Decentralized country status converted
  • Bookmark included
  • Ideologies converted
  • Elections converted
  • Sub-ideologies converted
  • Industrial conversion is based on economics, not just employed people
  • Track country cultures
  • Convert state categories
  • Give cores on owned land
  • Map more country tags
  • Convert victory points
  • Convert most characters
  • Improve railway conversion
  • Limit supply nodes
  • Some VP names matter more
  • Convert treaty ports
  • Convert puppets
  • Convert fewer commanders
  • Convert ideology support
  • Convert laws
  • Convert number of research slots
  • Create generic national focus files for easier modding
  • Convert infrastructure
  • Add some basic air bases, but not in wastelands
  • Convert institutions
  • Convert stability
  • Convert air base levels
  • Distinguish split nations
  • Better placement of naval bases
  • Convert militaries
  • Use multithreading for faster conversions
  • Update officer-corps spirits
  • Convert resources
  • Give traits to advisors
  • Give ideas for constitutional monarchs
  • Flags are copied when possible
  • Some initial ideology balancing

Shuffles

  • russian strays & impassible fudging
  • bohemia & Kursk
  • USA
  • Canada
  • Mexico
  • Cuba
  • North Africa
  • South America

0.1.0

21 Apr 21:35
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Welcome to the inaugural release of Vic3 to HoI4! It's very basic for now as you'll quick notice, most suited for people who already heavily customize their conversions (looking at you, Something Awful crowd) or multiplayer megacampaigns where you collectively make something happen. The focus has been on converting territory, some initial industry, manpower, and resources. Country internals like politics or focus trees are completely generic still. Everything that is converted is pretty out of balance too. Still, this should be enough to get things going, and you'll see continual improvements, so make sure to update the converter every time you run it!

We do log a lot of balance-related information, so it would be helpful if you shared log.txt from the converter directory even for conversions that succeed. That'll help us determine the correct balance. As well, we know there's a bunch of weird map stuff. If you find more, please report them here.

Hotfixes

  • Initial release - no crashes to fix yet!

Coldfixes

  • Initial releases - no oddities to fix yet!

Enhancements

  • Hoi4 mods created
  • HoI4 playlists created
  • Vic3 saves imported
  • Vic3 mods read
  • Countries converted - name, color, capital
  • States are converted - territory, names, and owners
  • Disconnected states such as islands are split as appropriate
  • Manpower is converted
  • Industry is converted
  • Buildings are placed
  • Technology is converted
  • State categories are converted
  • Wastelands are split from non-wasteland states
  • Victory points are converted based on Vic3 significant provinces
  • Naval bases are set in position
  • Resources are placed
  • Basic division templates are handed out
  • Templates for ships, planes, and tanks
  • Required world tension is lowered until politics are converted
  • Default infrastructure is set
  • Railways are converted
  • Supply nodes are converted

Shuffles

  • Initial province mappings created

0.0.0

03 Apr 18:14
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Incorporate a semantic version generator (#313)

* Incorporate a semantic version generator

* Fix script?

* Another script fix

* Yet another script fix

* List tags

* Try changing version_format

* Comment out the expensive bits

* Maybe need to remove this option?

* Update version_format?

* Remove namespace

* Try echoing version again

* Echo again

* More echo

* Generate version.txt

* Update version.txt

* Restore rest of build process

* Code Factor

* Fix zip creation

latest

16 Apr 04:17
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Latest release goes to latest tag (#8)