Releases: ParadoxGameConverters/Vic3ToHoI4
0.5.0
What's Changed
- Import stories by @Idhrendur in #602
- Move the work on creating stories to its own file. by @Idhrendur in #607
- Better handle saves with unmeltable tokens by @Idhrendur in #609
- add IgnoreUnregisteredItems to pact's target parser by @gawquon in #611
- Create combinations by @Idhrendur in #610
- Correctly import attackers and defenders in wars. by @Idhrendur in #614
- Disallow tags Windows disallows as filenames. by @Idhrendur in #615
- Make generic focuses roles. by @Idhrendur in #618
- Add roles for Italy for culture-holders by @Idhrendur in #619
- Move all tests out of empty namespace by @Idhrendur in #620
- Score and block combinations by @Idhrendur in #621
- Add ability to import a focus. by @Idhrendur in #626
- Blank mod updates for hoi4 1.14.7 by @Idhrendur in #631
- Improved image_modifier.py by @shadowofneptune in #633
- Add warning for discrepancies between the vic3 save and the mapping file. by @Cocopioche in #632
- add a warning that checks if the provinces in province_terrains.txt are grouped by state by @Cocopioche in #634
- remove unnecessary triggers by @Cocopioche in #639
- Plug in installation & savegame version verification from EU4ToVic3. by @Zemurin in #643
- Log when province mappings are in the wrong region. by @Idhrendur in #644
- Use a more robust method of province indexing by @Idhrendur in #645
- 0.5 banner by @Zemurin in #646
- Release MINOR version update to support Vic3 1.7 by @Idhrendur in #640
New Contributors
- @shadowofneptune made their first contribution in #633
- @Cocopioche made their first contribution in #632
Full Changelog: 0.4.0...0.5.0
0.4.0
Updates to a game usually mean a fair bit of work to update the converter. Two games updating at nearly the same time? Turned out to be not so bad. There's some other small fixes, but this release is mostly for game update compatibility. Work on the stories system continues in the background.
What's Changed
- Update readme file by @Idhrendur in #536
- Use updated ideology mappings from forums. by @Idhrendur in #543
- Assign unassigned provinces to surrounding strategic regions. by @Idhrendur in #552
- Fix army unit conversion by @Idhrendur in #559
- Fix navy conversion by @Idhrendur in #562
- Make the minimum naval base level one by @Idhrendur in #566
- Log remaining unlogged options by @Idhrendur in #567
- Northern Europe Province mappings updates by @Idhrendur in #565
- Fix various crashes by @Idhrendur in #568
- Eliminate compiler warnings. by @Idhrendur in #569
- Import 1.5-style pacts by @Idhrendur in #575
- Countries without colors take their owner's color. by @Idhrendur in #576
- Implement Dynamic names by @Idhrendur in #577
- Update rakaly. by @Idhrendur in #588
- Fix small portraits by @Idhrendur in #586
- Update fmt by @Idhrendur in #589
- Prep for version 0.4 - MINOR by @Idhrendur in #587
- Update province mappings for 1.14 by @Idhrendur in #590
- Remove duplicate line in clang-tidy by @Idhrendur in #592
- Handle empty lines in Hoi4 province definitions. by @Idhrendur in #593
- Cleanup Vic 1.5 character changes by @Idhrendur in #594
- Compatch for Hoi 1.14 - git unmessy version by @gawquon in #595
- Map PDX's Long sentinel value to -1 for use in conversion logic. by @gawquon in #597
- Use a corrected province_terrains.txt by @Idhrendur in #598
- blank additional files by @gawquon in #599
- doorman banner by @Zemurin in #600
- 0.4 Release by @Idhrendur in #601
Full Changelog: 0.3.0...0.4.0
0.3.0
An update to Vic3 meant just enough of a change to the converter to justify a release. Especially since contributors have added some significant missing features since the last one and I put in one myself. You'll now see convoys, navies, and converted wars in your megacampaigns.
What's Changed
- Stub code for outputting generated decisions. by @kingofmen in #509
- Update rakaly by @Idhrendur in #511
- Naval base priorities by @kingofmen in #512
- Convoys by @kingofmen in #513
- Stub navy output. by @kingofmen in #514
- 1.13 by @Idhrendur in #516
- Bump external/Fronter from
0a34f64
tod833a9d
by @dependabot in #524 - Bump external/fmt from
a3a74fa
toe0d3e34
by @dependabot in #523 - Updates for hoi4 1.13.5 by @Idhrendur in #526
- Bump external/commonItems from
f5b9327
to080752e
by @dependabot in #525 - Update windows_build_test_and_push.yml by @Idhrendur in #527
- Update version in installer by @Idhrendur in #528
- Fix some VS file filters by @Idhrendur in #529
- Navies by @kingofmen in #530
- Fix parse errors in ideology mappings. by @Idhrendur in #531
- Build fix by @Idhrendur in #533
- Convert starting wars by @Idhrendur in #532
- 1.5 support - MINOR update by @Idhrendur in #535
Full Changelog: 0.2.0...0.3.0
0.2.0 - Blamey
Welcome to another release of the converter! At this point, most of the basics in the world are in place. Many country internals are now in place, and there's been some attempts at balancing. Focus trees, decisions, and events are still limited to generic ones, so the world is still static without some effort to add your own trees. Thus this is still most suited for people who already heavily customize their conversions (still looking at you, Something Awful crowd) or multiplayer megacampaigns where you collectively make something happen
All changes are pushed to the converter immediately, so make sure to update the converter every time you run it!
We do log a lot of balance-related information, so it would be helpful if you shared log.txt from the converter directory even for conversions that succeed. That'll help us determine the correct balance. As well, we know there's a bunch of weird map stuff. If you find more, please report them here.
As well, I've created a mod that tweaks some of the significant provinces to make VP locations and railroads come out better: https://steamcommunity.com/sharedfiles/filedetails/?id=3040854878
For the next bit, we'll be working on ways to make the world more active and customizable. Hoi4 modders, this will be your time to shine, we'll need your help to make this great. More on this topic is a future post.
Hotfixes
- Import Vic3 1.3-style pops
- Find missing railways
- Puppets now have proper politics
- Ignore missing heads of states
Coldfixes
- Log the date of conversion
- Support newer Hoi4 versions
- Support newer Vic3 versions
- Log when Paradox messed up special provinces
Enhancements
- Decentralized country status converted
- Bookmark included
- Ideologies converted
- Elections converted
- Sub-ideologies converted
- Industrial conversion is based on economics, not just employed people
- Track country cultures
- Convert state categories
- Give cores on owned land
- Map more country tags
- Convert victory points
- Convert most characters
- Improve railway conversion
- Limit supply nodes
- Some VP names matter more
- Convert treaty ports
- Convert puppets
- Convert fewer commanders
- Convert ideology support
- Convert laws
- Convert number of research slots
- Create generic national focus files for easier modding
- Convert infrastructure
- Add some basic air bases, but not in wastelands
- Convert institutions
- Convert stability
- Convert air base levels
- Distinguish split nations
- Better placement of naval bases
- Convert militaries
- Use multithreading for faster conversions
- Update officer-corps spirits
- Convert resources
- Give traits to advisors
- Give ideas for constitutional monarchs
- Flags are copied when possible
- Some initial ideology balancing
Shuffles
- russian strays & impassible fudging
- bohemia & Kursk
- USA
- Canada
- Mexico
- Cuba
- North Africa
- South America
0.1.0
Welcome to the inaugural release of Vic3 to HoI4! It's very basic for now as you'll quick notice, most suited for people who already heavily customize their conversions (looking at you, Something Awful crowd) or multiplayer megacampaigns where you collectively make something happen. The focus has been on converting territory, some initial industry, manpower, and resources. Country internals like politics or focus trees are completely generic still. Everything that is converted is pretty out of balance too. Still, this should be enough to get things going, and you'll see continual improvements, so make sure to update the converter every time you run it!
We do log a lot of balance-related information, so it would be helpful if you shared log.txt from the converter directory even for conversions that succeed. That'll help us determine the correct balance. As well, we know there's a bunch of weird map stuff. If you find more, please report them here.
Hotfixes
- Initial release - no crashes to fix yet!
Coldfixes
- Initial releases - no oddities to fix yet!
Enhancements
- Hoi4 mods created
- HoI4 playlists created
- Vic3 saves imported
- Vic3 mods read
- Countries converted - name, color, capital
- States are converted - territory, names, and owners
- Disconnected states such as islands are split as appropriate
- Manpower is converted
- Industry is converted
- Buildings are placed
- Technology is converted
- State categories are converted
- Wastelands are split from non-wasteland states
- Victory points are converted based on Vic3 significant provinces
- Naval bases are set in position
- Resources are placed
- Basic division templates are handed out
- Templates for ships, planes, and tanks
- Required world tension is lowered until politics are converted
- Default infrastructure is set
- Railways are converted
- Supply nodes are converted
Shuffles
- Initial province mappings created
0.0.0
Incorporate a semantic version generator (#313) * Incorporate a semantic version generator * Fix script? * Another script fix * Yet another script fix * List tags * Try changing version_format * Comment out the expensive bits * Maybe need to remove this option? * Update version_format? * Remove namespace * Try echoing version again * Echo again * More echo * Generate version.txt * Update version.txt * Restore rest of build process * Code Factor * Fix zip creation