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Copy pathability_item_usage_phantom_lancer.lua
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ability_item_usage_phantom_lancer.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castCH1Desire = 0;
local castTWDesire = 0;
local abilityCH1 = nil;
local abilityTW = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityCH1 == nil then abilityCH1 = npcBot:GetAbilityByName( "phantom_lancer_spirit_lance" ) end
if abilityTW == nil then abilityTW = npcBot:GetAbilityByName( "phantom_lancer_doppelwalk" ) end
castCH1Desire, castCH1Target = ConsiderCorrosiveHaze1();
castTWDesire, castTWLocation = ConsiderTimeWalk();
if ( castCH1Desire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityCH1, castCH1Target );
return;
end
if ( castTWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityTW, castTWLocation );
return;
end
end
function GetTowardsFountainLocation( unitLoc, distance )
local destination = {};
if ( GetTeam() == TEAM_RADIANT ) then
destination[1] = unitLoc[1] - distance / math.sqrt(2);
destination[2] = unitLoc[2] - distance / math.sqrt(2);
end
if ( GetTeam() == TEAM_DIRE ) then
destination[1] = unitLoc[1] + distance / math.sqrt(2);
destination[2] = unitLoc[2] + distance / math.sqrt(2);
end
return Vector(destination[1], destination[2]);
end
function ConsiderCorrosiveHaze1()
if ( not abilityCH1:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityCH1:GetCastRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnNonMagicImmune(npcEnemy ) )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTimeWalk()
if ( not abilityTW:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityTW:GetSpecialValueInt("range");
local nCastPoint = abilityTW:GetCastPoint( );
local nDelay = abilityTW:GetSpecialValueFloat("delay");
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 600, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, GetTowardsFountainLocation( npcBot:GetLocation(), nCastRange );
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 320)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint + nDelay);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end