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ability_item_usage_naga_siren.lua
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ability_item_usage_naga_siren.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castCH1Desire = 0;
local castSCDesire = 0;
local castOGDesire = 0;
local castWBDesire = 0;
local abilityWB = nil;
local abilityCH1 = nil;
local abilitySC = nil;
local abilityOG = nil;
local abilityOGS = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityWB == nil then abilityWB = npcBot:GetAbilityByName( "naga_siren_mirror_image" ) end
if abilityCH1 == nil then abilityCH1 = npcBot:GetAbilityByName( "naga_siren_ensnare" ) end
if abilitySC == nil then abilitySC = npcBot:GetAbilityByName( "naga_siren_rip_tide" ) end
if abilityOG == nil then abilityOG = npcBot:GetAbilityByName( "naga_siren_song_of_the_siren" ) end
if abilityOGS == nil then abilityOGS = npcBot:GetAbilityByName( "naga_siren_song_of_the_siren_cancel" ) end
castWBDesire = ConsiderTempestDouble();
castCH1Desire, castCH1Target = ConsiderCorrosiveHaze1();
castSCDesire = ConsiderSlithereenCrush();
castOGDesire, castOGTarget = ConsiderOvergrowth();
castOGSDesire = ConsiderSongStop();
if ( castOGSDesire > 0 )
then
npcBot:Action_UseAbility( abilityOGS );
return;
end
if ( castOGDesire > 0 )
then
npcBot:Action_UseAbility( abilityOG );
return;
end
if ( castSCDesire > 0 )
then
npcBot:Action_UseAbility( abilitySC );
return;
end
if ( castCH1Desire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityCH1, castCH1Target );
return;
end
if ( castWBDesire > 0 )
then
npcBot:Action_UseAbility( abilityWB );
return;
end
end
function ConsiderCorrosiveHaze1()
if ( not abilityCH1:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityCH1:GetCastRange();
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnMagicImmune(npcEnemy) )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderSlithereenCrush()
if ( not abilitySC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilitySC:GetSpecialValueInt( "radius" );
local nCastRange = 0;
local nDamage = abilitySC:GetAbilityDamage();
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyCreeps( nRadius, true );
if ( tableNearbyEnemyCreeps ~= nil and # tableNearbyEnemyCreeps >= 3 and npcBot:GetMana()/npcBot:GetMaxMana() > 0.6 ) then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius)
then
return BOT_ACTION_DESIRE_VERYHIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderOvergrowth()
if ( not abilityOG:IsFullyCastable() or abilityOG:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilityOG:GetSpecialValueInt( "radius" );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and not mutil.IsInRange(npcTarget, npcBot, 800) and mutil.IsInRange(npcTarget, npcBot, 1300) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderTempestDouble()
if ( not abilityWB:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 600, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyCreeps( 600, true );
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 600, true );
if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 ) or ( tableNearbyEnemyTowers ~= nil and #tableNearbyEnemyTowers >= 1 )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 800, true, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 400)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderSongStop()
if ( not abilityOGS:IsFullyCastable() or abilityOGS:IsHidden() )
then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 400)
then
local allies = npcTarget:GetNearbyHeroes(350, true, BOT_MODE_NONE)
if allies ~= nil and #allies >= 3
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end