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ability_item_usage_morphling.lua
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ability_item_usage_morphling.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castFBDesire = 0;
local castTWDesire = 0;
local castTDDesire = 0;
local castRCDesire = 0;
local castMRADesire = 0;
local castMRSDesire = 0;
local castGhostDesire = 0;
local castEBDesire = 0;
local itemGhost = nil;
local itemEB = nil;
local alreadyCastEB = false;
local abilityFB = nil;
local abilityTW = nil;
local abilityMRA = nil;
local abilityMRS = nil;
local abilityRC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityFB == nil then abilityFB = npcBot:GetAbilityByName( "morphling_adaptive_strike" ) end
if abilityTW == nil then abilityTW = npcBot:GetAbilityByName( "morphling_waveform" ) end
if abilityMRA == nil then abilityMRA = npcBot:GetAbilityByName( "morphling_morph_agi" ) end
if abilityMRS == nil then abilityMRS = npcBot:GetAbilityByName( "morphling_morph_str" ) end
if abilityRC == nil then abilityRC = npcBot:GetAbilityByName( "morphling_replicate" ) end
itemGhost = IsItemAvailable("item_ghost");
itemEB = IsItemAvailable("item_ethereal_blade");
castTWDesire, castTWLocation = ConsiderTimeWalk();
castFBDesire, castFBTarget = ConsiderFireblast();
castMRADesire = ConsiderMorphAgility();
castMRSDesire = ConsiderMorphStrength();
castRCDesire, castRCTarget = ConsiderReplicate();
castGhostDesire = ConsiderGhostScepter();
castEBDesire, castEBTarget = ConsiderEtherealBlade();
if ( castTWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityTW, castTWLocation );
return;
end
if ( castEBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( itemEB, castEBTarget );
alreadyCastEB = true;
return;
end
if ( castFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityFB, castFBTarget );
alreadyCastEB = false;
return;
end
if ( castRCDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityRC, castRCTarget );
return;
end
if castMRSDesire > 0 then
npcBot:Action_UseAbility( abilityMRS );
return;
end
if castMRADesire > 0 then
npcBot:Action_UseAbility( abilityMRA );
return;
end
if castGhostDesire > 0 then
npcBot:Action_UseAbility( itemGhost );
return;
end
end
function IsItemAvailable(item_name)
for i = 0, 5 do
local item = npcBot:GetItemInSlot(i);
if (item~=nil) then
if(item:GetName() == item_name) then
return item;
end
end
end
return nil;
end
function ConsiderFireblast()
if ( not abilityFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
if castEBDesire > 0 then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityFB:GetCastRange();
local nMinAGIX = abilityFB:GetSpecialValueFloat("damage_min");
local nMaxAGIX = abilityFB:GetSpecialValueFloat("damage_max");
local nMinStun = abilityFB:GetSpecialValueFloat("stun_min");
local nMaxStun = abilityFB:GetSpecialValueFloat("stun_max");
local nAGI = npcBot:GetAttributeValue(ATTRIBUTE_AGILITY);
local nSTR = npcBot:GetAttributeValue(ATTRIBUTE_STRENGTH);
local nDamage = 0;
local nStun = 0;
if nAGI > nSTR and ( nAGI - nSTR ) / nSTR >= 0.5 then
nDamage = nMaxAGIX * nAGI;
else
nDamage = nMinAGIX * nAGI;
end
if nSTR > nAGI and ( nSTR - nAGI ) / nAGI >= 0.5 then
nStun = nMaxStun;
else
nStun = nMinStun;
end
if alreadyCastEB then
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL ) and mutil.CanCastOnMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnMagicImmune(npcEnemy) and nStun > nMinStun )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() )
then
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and ( mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL ) or nStun > nMinStun )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTimeWalk()
if ( not abilityTW:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityTW:GetCastRange()
local nCastPoint = abilityTW:GetCastPoint();
local nSpeed = abilityTW:GetSpecialValueInt("speed");
local nDamage = abilityTW:GetAbilityDamage();
local nAttackRange = npcBot:GetAttackRange();
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsTowardsLocation( GetAncient(GetTeam()):GetLocation(), nCastRange );
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
local location = npcBot:GetXUnitsTowardsLocation( GetAncient(GetTeam()):GetLocation(), nCastRange );
return BOT_ACTION_DESIRE_MODERATE, location;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes <= 2 then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( ( GetUnitToUnitDistance( npcTarget, npcBot )/ nSpeed ) + nCastPoint );
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderMorphAgility()
if ( not abilityMRA:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 then
return BOT_ACTION_DESIRE_NONE, 0;
end
end
local nBonusAgi = abilityMRA:GetSpecialValueInt("bonus_attributes");
local currAGI = npcBot:GetAttributeValue(ATTRIBUTE_AGILITY);
local currSTRENGTH = npcBot:GetAttributeValue(ATTRIBUTE_STRENGTH);
if currAGI >= currSTRENGTH and ( currAGI - currSTRENGTH ) / ( currSTRENGTH / 2 ) < 2.0 and not abilityMRA:GetToggleState() then
return BOT_ACTION_DESIRE_LOW;
elseif currAGI >= currSTRENGTH and ( currAGI - currSTRENGTH ) / ( currSTRENGTH / 2 ) >= 2.0 and abilityMRA:GetToggleState() then
return BOT_ACTION_DESIRE_LOW;
elseif npcBot:DistanceFromFountain() == 0 and currAGI < currSTRENGTH and not abilityMRA:GetToggleState() then
return BOT_ACTION_DESIRE_LOW;
elseif currAGI < currSTRENGTH and not abilityMRA:GetToggleState() then
return BOT_ACTION_DESIRE_LOW;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderMorphStrength()
if ( not abilityMRS:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local currAGI = npcBot:GetAttributeValue(ATTRIBUTE_AGILITY);
local currSTRENGTH = npcBot:GetAttributeValue(ATTRIBUTE_STRENGTH);
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 and not abilityMRS:GetToggleState() then
return BOT_ACTION_DESIRE_MODERATE;
elseif tableNearbyEnemyHeroes == nil and #tableNearbyEnemyHeroes < 1 and abilityMRS:GetToggleState() then
return BOT_ACTION_DESIRE_MODERATE;
end
elseif currAGI >= currSTRENGTH and ( currAGI - currSTRENGTH ) / ( currSTRENGTH / 2 ) <= 2.5 and abilityMRS:GetToggleState() then
return BOT_ACTION_DESIRE_LOW;
elseif currAGI >= currSTRENGTH and ( currAGI - currSTRENGTH ) / ( currSTRENGTH / 2 ) > 2.5 and not abilityMRS:GetToggleState() then
return BOT_ACTION_DESIRE_LOW;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderReplicate()
if ( not abilityRC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityRC:GetCastRange();
local nCastPoint = abilityRC:GetCastPoint();
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 3 )
then
local nMaxAD = 0;
local target = nil;
for _,enemy in pairs(tableNearbyEnemyHeroes)
do
local enemyAD = enemy:GetAttackDamage();
if enemyAD > nMaxAD then
target = enemy;
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
and npcTarget:GetHealth()/npcTarget:GetMaxHealth() > 0.8
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderGhostScepter()
if ( itemGhost == nil or not itemGhost:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderEtherealBlade()
if ( itemEB == nil or not itemEB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityFB:GetCastRange();
if mutil.IsRetreating(npcBot)
then
if ( npcBot:WasRecentlyDamagedByAnyHero(2.0) )
then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end