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ability_item_usage_mirana.lua
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ability_item_usage_mirana.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castDPDesire = 0;
local castPCDesire = 0;
local castSDDesire = 0;
local casthookDesire = 0;
local abilityDP = nil;
local abilityHook = nil;
local abilityPC = nil;
local abilitySD = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityDP == nil then abilityDP = npcBot:GetAbilityByName( "mirana_starfall" ) end
if abilityHook == nil then abilityHook = npcBot:GetAbilityByName( "mirana_arrow" ) end
if abilityPC == nil then abilityPC = npcBot:GetAbilityByName( "mirana_leap" ) end
if abilitySD == nil then abilitySD = npcBot:GetAbilityByName( "mirana_invis" ) end
castDPDesire = ConsiderDarkPact();
castHookDesire, castHookTarget = ConsiderHook();
castPCDesire = ConsiderPounce();
castSDDesire = ConsiderShadowDance();
if ( castHookDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityHook, castHookTarget );
return;
end
if ( castDPDesire > 0 )
then
npcBot:Action_UseAbility( abilityDP );
return;
end
if ( castPCDesire > 0 )
then
npcBot:Action_UseAbility( abilityPC );
return;
end
if ( castSDDesire > 0 )
then
npcBot:Action_UseAbility( abilitySD );
return;
end
end
function ConsiderDarkPact()
if ( not abilityDP:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = abilityDP:GetSpecialValueInt( "starfall_radius" );
local nRadius = abilityDP:GetSpecialValueInt( "starfall_secondary_radius" );
local nDamage = abilityDP:GetAbilityDamage();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( nCastRange, true );
if tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderHook()
if ( not abilityHook:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityHook:GetSpecialValueInt( "arrow_width" );
local speed = abilityHook:GetSpecialValueInt( "arrow_speed" );
local nDamage = abilityHook:GetAbilityDamage();
local nCastRange = abilityHook:GetSpecialValueInt("arrow_range")
local nCastPoint = abilityHook:GetCastPoint();
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1600, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
local distance = GetUnitToUnitDistance(npcTarget, npcBot)
local moveCon = npcTarget:GetMovementDirectionStability();
local pLoc = npcTarget:GetExtrapolatedLocation( nCastPoint + ( distance / speed ) );
if moveCon == 0 then
pLoc = npcTarget:GetLocation();
end
if not utils.AreEnemyCreepsBetweenMeAndLoc(pLoc, nRadius) then
return BOT_ACTION_DESIRE_MODERATE, pLoc;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderPounce()
if ( not abilityPC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = abilityPC:GetSpecialValueInt( "leap_distance" );
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
local ancient = GetAncient(GetTeam());
if npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and npcBot:IsFacingUnit(ancient, 10 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and not mutil.IsInRange(npcTarget, npcBot, 600) and npcBot:IsFacingUnit(npcTarget, 10)
then
local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes <= 2 )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderShadowDance()
if ( not abilitySD:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
if mutil.IsValidTarget(npcTarget) and tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2 and
not mutil.IsInRange(npcTarget, npcBot, 1000) and mutil.IsInRange(npcTarget, npcBot, 2000)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end