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ability_item_usage_medusa.lua
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ability_item_usage_medusa.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castHMDesire = 0;
local castFCDesire = 0;
local abilitySS = nil;
local abilityHM = nil;
local abilityMS = nil;
local abilityFC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilitySS == nil then abilitySS = npcBot:GetAbilityByName( "medusa_split_shot" ) end
if abilityHM == nil then abilityHM = npcBot:GetAbilityByName( "medusa_mystic_snake" ) end
if abilityMS == nil then abilityMS = npcBot:GetAbilityByName( "medusa_mana_shield" ) end
if abilityFC == nil then abilityFC = npcBot:GetAbilityByName( "medusa_stone_gaze" ) end
castHMDesire, castHMTarget = ConsiderHomingMissile();
castFCDesire = ConsiderFlakCannon();
if abilitySS:IsTrained() and not abilitySS:GetToggleState() then
npcBot:Action_UseAbility ( abilitySS );
return;
end
if abilityMS:IsTrained() and not abilityMS:GetToggleState() then
npcBot:Action_UseAbility ( abilityMS );
return;
end
if ( castFCDesire > 0 )
then
npcBot:Action_UseAbility ( abilityFC );
return;
end
if ( castHMDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityHM, castHMTarget );
return;
end
end
function CanCastHomingMissileOnTarget( npcTarget )
return npcTarget:CanBeSeen() and not npcTarget:IsMagicImmune() and not npcTarget:IsInvulnerable();
end
function ConsiderHomingMissile()
if ( not abilityHM:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityHM:GetCastRange();
local nDamage = 2*abilityHM:GetSpecialValueInt('snake_damage');
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 100000;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnNonMagicImmune(npcEnemy ) )
then
local nDamage = GetUnitToUnitDistance(npcEnemy, npcBot);
if ( nDamage < nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFlakCannon()
if ( not abilityFC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = abilityFC:GetSpecialValueInt("radius");
local nAttackRange = npcBot:GetAttackRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nAttackRange, 400, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end