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Copy pathability_item_usage_magnataur.lua
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ability_item_usage_magnataur.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castDCDesire = 0;
local castBLDesire = 0;
local castSCDesire = 0;
local castTWDesire = 0;
local abilityDC = nil;
local abilityBL = nil;
local abilityTW = nil;
local abilitySC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityDC == nil then abilityDC = npcBot:GetAbilityByName( "magnataur_shockwave" ) end
if abilityBL == nil then abilityBL = npcBot:GetAbilityByName( "magnataur_empower" ) end
if abilityTW == nil then abilityTW = npcBot:GetAbilityByName( "magnataur_skewer" ) end
if abilitySC == nil then abilitySC = npcBot:GetAbilityByName( "magnataur_reverse_polarity" ) end
castDCDesire, castDCLocation = ConsiderDecay();
castBLDesire, castBLTarget = ConsiderBloodlust();
castTWDesire, castTWLocation = ConsiderTimeWalk();
castSCDesire = ConsiderSlithereenCrush();
if ( castSCDesire > 0 )
then
npcBot:Action_UseAbility( abilitySC );
return;
end
if ( castDCDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityDC, castDCLocation );
return;
end
if ( castTWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityTW, castTWLocation );
return;
end
if ( castBLDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityBL, castBLTarget );
return;
end
end
function ConsiderDecay()
if ( not abilityDC:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityDC:GetSpecialValueInt( "radius" );
local nCastRange = abilityDC:GetCastRange();
local nCastPoint = abilityDC:GetCastPoint( );
local nDamage = abilityDC:GetSpecialValueInt("shock_damage");
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
if ( mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) ) and npcBot:GetMana() / npcBot:GetMaxMana() > 0.6
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange-200) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation((GetUnitToUnitDistance(npcTarget, npcBot)/950)+nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderBloodlust()
if ( not abilityBL:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityBL:GetCastRange();
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
if not npcBot:HasModifier("modifier_magnataur_empower") then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
end
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( not myFriend:HasModifier("modifier_magnataur_empower") )
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcBot;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
if not npcBot:HasModifier("modifier_magnataur_empower") then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
end
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( not myFriend:HasModifier("modifier_magnataur_empower") )
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTimeWalk()
if ( not abilityTW:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityTW:GetSpecialValueInt("range");
local nCastPoint = abilityTW:GetCastPoint( );
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsTowardsLocation( GetAncient(GetTeam()):GetLocation(), nCastRange );
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
local location = mutil.GetTeamFountain()
return BOT_ACTION_DESIRE_MODERATE, location;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange-200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation((GetUnitToUnitDistance(npcTarget, npcBot)/950)+nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderSlithereenCrush()
if ( not abilitySC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilitySC:GetSpecialValueInt( "pull_radius" );
local nCastRange = 0;
local nDamage = abilitySC:GetSpecialValueInt("polarity_damage");
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius-100, true, BOT_MODE_NONE );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 800, false, BOT_MODE_ATTACK );
if tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2 and tableNearbyEnemyHeroes ~= nil and #tableNearbyAllyHeroes > 0 then
return BOT_ACTION_DESIRE_HIGH;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() )
then
local EnemyHeroes = npcBot:GetNearbyHeroes( nRadius - 100, true, BOT_MODE_NONE );
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
and EnemyHeroes ~= nil and #EnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end