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ability_item_usage_lone_druid.lua
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ability_item_usage_lone_druid.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castFGDesire = 0;
local castOPDesire = 0;
local castESDesire = 0;
local castTFDesire = 0;
local castDFDesire = 0;
local castBCDesire = 0;
local abilityFG = nil;
local abilityOP = nil;
local abilityES = nil;
local abilityTF = nil;
local abilityDF = nil;
local abilityBC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityFG == nil then abilityFG = npcBot:GetAbilityByName( "lone_druid_spirit_bear" ) end
if abilityOP == nil then abilityOP = npcBot:GetAbilityByName( "lone_druid_rabid" ) end
if abilityES == nil then abilityES = npcBot:GetAbilityByName( "lone_druid_savage_roar" ) end
if abilityTF == nil then abilityTF = npcBot:GetAbilityByName( "lone_druid_true_form" ) end
if abilityDF == nil then abilityDF = npcBot:GetAbilityByName( "lone_druid_true_form_druid" ) end
if abilityBC == nil then abilityBC = npcBot:GetAbilityByName( "lone_druid_true_form_battle_cry" ) end
castFGDesire, castFGTarget = ConsiderFleshGolem();
castOPDesire = ConsiderOverpower();
castESDesire = ConsiderEarthshock();
castTFDesire = ConsiderTrueForm();
castDFDesire = ConsiderDruidForm();
castBCDesire = ConsiderBattleCry();
if ( castFGDesire > 0 )
then
npcBot:Action_UseAbility( abilityFG );
return;
end
if ( castOPDesire > 0 )
then
npcBot:Action_UseAbility( abilityOP );
return;
end
if ( castESDesire > 0 )
then
npcBot:Action_UseAbility( abilityES );
return;
end
if ( castTFDesire > 0 )
then
npcBot:Action_UseAbility( abilityTF );
return;
end
if ( castDFDesire > 0 )
then
npcBot:Action_UseAbility( abilityDF );
return;
end
if ( castBCDesire > 0 )
then
npcBot:Action_UseAbility( abilityBC );
return;
end
end
function ConsiderFleshGolem()
if ( not abilityFG:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local numBear = 0;
local listBear = GetUnitList(UNIT_LIST_ALLIES);
for _,unit in pairs(listBear)
do
if string.find(unit:GetUnitName(), "npc_dota_lone_druid_bear") then
numBear = numBear + 1;
end
end
if numBear == 0 then
return BOT_ACTION_DESIRE_MODERATE;
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderOverpower()
if ( not abilityOP:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local attackRange = npcBot:GetAttackRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 1000, true );
local tableNearbyEnemyBarracks = npcBot:GetNearbyBarracks( 1000, true );
local EnemyAncient = GetAncient( GetOpposingTeam() );
if tableNearbyEnemyTowers ~= nil or tableNearbyEnemyBarracks ~= nil or abilityOP:GetLevel() == 4 or
( EnemyAncient ~= nil and mutil.IsInRange(npcTarget, npcBot, attackRange+200) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( npcTarget ~= nil and string.find(npcTarget:GetUnitName(),"roshan") and mutil.IsInRange(npcTarget, npcBot, attackRange) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, attackRange+200)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderEarthshock()
if ( not abilityES:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilityES:GetSpecialValueInt( "radius" );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderTrueForm()
if ( not abilityTF:IsFullyCastable() or abilityTF:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1600, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes <= 2 and npcBot:WasRecentlyDamagedByAnyHero(1) and abilityBC:IsHidden() then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true );
if tableNearbyEnemyTowers[1] ~= nil and mutil.IsInRange(tableNearbyEnemyTowers[1], npcBot, 1000) and
abilityBC:IsFullyCastable() and abilityBC:IsHidden()
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000) and abilityBC:IsFullyCastable() and abilityBC:IsHidden() )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderDruidForm()
if ( not abilityDF:IsFullyCastable() or abilityDF:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1600, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes == nil and not abilityBC:IsHidden() then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true );
if tableNearbyEnemyTowers[1] ~= nil and mutil.IsInRange(tableNearbyEnemyTowers[1], npcBot, 1000) and
not abilityBC:IsFullyCastable() and not abilityBC:IsHidden()
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if npcBot:DistanceFromFountain() < 100 and not abilityBC:IsHidden()
then
return BOT_ACTION_DESIRE_MODERATE;
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes == nil and not abilityBC:IsHidden()
then
return BOT_ACTION_DESIRE_MODERATE;
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000) and not abilityBC:IsFullyCastable() and not abilityBC:IsHidden() )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderBattleCry()
if ( not abilityBC:IsFullyCastable() or abilityBC:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true );
if tableNearbyEnemyTowers[1] ~= nil and mutil.IsInRange(tableNearbyEnemyTowers[1], npcBot, 1000)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end