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ability_item_usage_chen.lua
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ability_item_usage_chen.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castFBDesire = 0;
local castUFBDesire = 0;
local castACDesire = 0;
local castHPDesire = 0;
local castHoGDesire = 0;
local abilityUFB = nil;
local abilityFB = nil;
local abilityAC = nil;
local abilityHP = nil;
local abilityHoG = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityUFB == nil then abilityUFB = npcBot:GetAbilityByName( "chen_penitence" ) end
if abilityFB == nil then abilityFB = npcBot:GetAbilityByName( "chen_test_of_faith" ) end
if abilityAC == nil then abilityAC = npcBot:GetAbilityByName( "chen_test_of_faith_teleport" ) end
if abilityHP == nil then abilityHP = npcBot:GetAbilityByName( "chen_holy_persuasion" ) end
if abilityHoG == nil then abilityHoG = npcBot:GetAbilityByName( "chen_hand_of_god" ) end
castFBDesire, castFBTarget = ConsiderFireblast();
castUFBDesire, castUFBTarget = ConsiderUnrefinedFireblast();
castACDesire, castACTarget = ConsiderAphoticShield();
castHPDesire, castHPTarget = ConsiderHolyPersuasion();
castHoGDesire = ConsiderHandofGod();
if ( castHoGDesire > 0 )
then
npcBot:Action_UseAbility( abilityHoG );
return;
end
if ( castACDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityAC, castACTarget );
return;
end
if ( castUFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityUFB, castUFBTarget );
return;
end
if ( castFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityFB, castFBTarget );
return;
end
if ( castHPDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityHP, castHPTarget );
return;
end
end
function ConsiderUnrefinedFireblast()
if ( not abilityUFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityUFB:GetCastRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFireblast()
if ( not abilityFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityFB:GetCastRange();
local nDamage = abilityFB:GetSpecialValueInt("damage_max");
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_PURE) and
mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderHolyPersuasion()
if ( not abilityHP:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityHP:GetCastRange();
local maxHP = 0;
local NCreep = nil;
local tableNearbyNeutrals = npcBot:GetNearbyNeutralCreeps( 1300 );
if npcBot:HasScepter() and tableNearbyNeutrals ~= nil and #tableNearbyNeutrals >= 3 then
for _,neutral in pairs(tableNearbyNeutrals)
do
local NeutralHP = neutral:GetHealth();
if NeutralHP > maxHP
then
NCreep = neutral;
maxHP = NeutralHP;
end
end
elseif not npcBot:HasScepter() and tableNearbyNeutrals ~= nil and #tableNearbyNeutrals >= 3 then
for _,neutral in pairs(tableNearbyNeutrals)
do
local NeutralHP = neutral:GetHealth();
if NeutralHP > maxHP and not neutral:IsAncientCreep()
then
NCreep = neutral;
maxHP = NeutralHP;
end
end
end
if NCreep ~= nil then
return BOT_ACTION_DESIRE_LOW, NCreep;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderAphoticShield()
if ( not abilityAC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityAC:GetCastRange();
local lowHpAlly = nil;
local nLowestHealth = 10000;
local tableNearbyAllies = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
for _,npcAlly in pairs( tableNearbyAllies )
do
if ( mutil.CanCastOnNonMagicImmune(npcAlly) and npcAlly:GetUnitName() ~= npcBot:GetUnitName() )
then
local nAllyHP = npcAlly:GetHealth();
if ( nAllyHP < nLowestHealth and npcAlly:GetHealth() / npcAlly:GetMaxHealth() < 0.35 ) and
( npcAlly:GetActiveMode() == BOT_MODE_RETREAT and npcAlly:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
nLowestHealth = nAllyHP;
lowHpAlly = npcAlly;
end
end
end
if ( lowHpAlly ~= nil )
then
return BOT_ACTION_DESIRE_MODERATE, lowHpAlly;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderHandofGod()
if ( not abilityHoG:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
local Allies=npcBot:GetNearbyHeroes(1000,false,BOT_MODE_NONE);
for _,Ally in pairs(Allies) do
if Ally:GetHealth()/Ally:GetMaxHealth() < 0.35 and tableNearbyEnemyHeroes~=nil and #tableNearbyEnemyHeroes > 0
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
local numPlayer = GetTeamPlayers(GetTeam());
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local Ally = GetTeamMember(i);
if Ally:IsAlive() and
Ally:GetActiveMode() == BOT_MODE_RETREAT and Ally:GetActiveModeDesire() >= BOT_ACTION_DESIRE_HIGH and
Ally:GetHealth() /Ally:GetMaxHealth() < 0.45 and Ally:WasRecentlyDamagedByAnyHero(2.0)
then
target = GetTeamMember(i);
break;
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE;
end
return BOT_ACTION_DESIRE_NONE;
end