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ability_item_usage_bristleback.lua
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/
ability_item_usage_bristleback.lua
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require(GetScriptDirectory() .. "/logic")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[2],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[4],
Abilities[2],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
logic.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={logic.NCanCast,logic.NCanCast,logic.NCanCast,logic.UCanCast}
local enemyDisabled=logic.enemyDisabled
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end