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ability_item_usage_bounty_hunter.lua
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ability_item_usage_bounty_hunter.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local npcBot = GetBot();
local abilityQ = nil;
local abilityE = nil;
local abilityR = nil;
local castQDesire = 0;
local castEDesire = 0;
local castRDesire = 0;
function AbilityUsageThink()
if mutil.CanNotUseAbility(npcBot) or npcBot:HasModifier('modifier_bounty_hunter_wind_walk') then return end
if abilityQ == nil then abilityQ = npcBot:GetAbilityByName( "bounty_hunter_shuriken_toss" ) end
if abilityE == nil then abilityE = npcBot:GetAbilityByName( "bounty_hunter_wind_walk" ) end
if abilityR == nil then abilityR = npcBot:GetAbilityByName( "bounty_hunter_track" ) end
castQDesire, castQTarget = ConsiderQ();
castEDesire = ConsiderE();
castRDesire, castRTarget = ConsiderR();
if ( castRDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityR, castRTarget );
return;
end
if ( castQDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityQ, castQTarget );
return;
end
if ( castEDesire > 0 )
then
npcBot:Action_UseAbility( abilityE );
return;
end
end
function ConsiderQ()
if ( not abilityQ:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilityQ:GetSpecialValueInt( "bounce_aoe" );
local nCastRange = abilityQ:GetCastRange( );
local nCastPoint = abilityQ:GetCastPoint( );
local nManaCost = abilityQ:GetManaCost( );
local nDamage = abilityQ:GetSpecialValueInt( 'bonus_damage' );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
local tableNearbyCreeps = npcBot:GetNearbyLaneCreeps( nCastRange + 200, true );
for _,npcEnemy in pairs(tableNearbyEnemyHeroes)
do
if npcEnemy:IsChanneling() then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
if mutil.CanCastOnNonMagicImmune(npcEnemy) and mutil.CanKillTarget(npcEnemy, nDamage, DAMAGE_TYPE_MAGICAL)
then
if mutil.IsInRange(npcEnemy, npcBot, nCastRange + 200) then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
elseif tableNearbyCreeps[1] ~= nil and mutil.StillHasModifier(npcEnemy, 'modifier_bounty_hunter_track')
and mutil.IsInRange(npcEnemy, npcBot, nRadius - 200)
then
return BOT_ACTION_DESIRE_HIGH, tableNearbyCreeps[1] ;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local trackedEnemy = 0;
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.StillHasModifier(npcEnemy, 'modifier_bounty_hunter_track') )
then
trackedEnemy = trackedEnemy + 1;
end
end
if trackedEnemy >= 2 then
if tableNearbyCreeps[1] ~= nil then
return BOT_ACTION_DESIRE_HIGH, tableNearbyCreeps[1];
elseif mutil.IsInRange(tableNearbyEnemyHeroes[1], npcBot, nCastRange + 200)
then
return BOT_ACTION_DESIRE_HIGH, tableNearbyEnemyHeroes[1];
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
then
if mutil.IsInRange(npcEnemy, npcBot, nCastRange + 200) then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
elseif tableNearbyCreeps[1] ~= nil and mutil.StillHasModifier(npcEnemy, 'modifier_bounty_hunter_track')
and mutil.IsInRange(npcEnemy, npcBot, nRadius - 200)
then
return BOT_ACTION_DESIRE_HIGH, tableNearbyCreeps[1] ;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderE()
if ( not abilityE:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nCastPoint = abilityQ:GetCastPoint( );
local nManaCost = abilityQ:GetManaCost( );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and not mutil.IsInRange(npcTarget, npcBot, 300) and mutil.IsInRange(npcTarget, npcBot, 2000)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderR()
if ( not abilityR:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = abilityR:GetCastRange( );
local nCastPoint = abilityR:GetCastPoint( );
local nManaCost = abilityR:GetManaCost( );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs(tableNearbyEnemyHeroes)
do
if mutil.CanCastOnNonMagicImmune(npcEnemy) and not mutil.StillHasModifier(npcEnemy, 'modifier_bounty_hunter_track')
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end